Original Title: HAVE WE FIXED STAR WARS JEDI: SURVIVOR PC? A FIX FOR CAMERA AND ANIMATION STUTTER
Related video: https://www.youtube.com/watch?v=QpF25_fGLB4
Crucially, this is not a cure-all for all of the game’s stuttering issues. It does nothing for shader compilation stutter and it cannot resolve known RT-related crashes and won’t improve UI quirks or other systemic issues that continue to plague the PC version of the game. However, it is a viable mitigation for one of the game’s most distracting visual artefacts: inconsistent, judder-like camera and animation in CPU-limited situation.


I played this one shortly after release and it honestly ran incredibly smoothly for me. The only issue I had was one of the bounties never showed so I couldn’t properly finish them, but I wasn’t too upset about it.
I actually loved the story, way more than Fallen Order. Dagan Gera is honestly a very cool and interesting antagonist (and it doesn’t hurt that his fights are fuckin cool with his one-arm-using-the-force-to-swing-his-lightsaber around thing). Even the minor villains, like that warlord guy, are pretty cool and aren’t just bad guys.
I loved the scavenger aesthetic that was so present throughout Koboh. The mercenaries use old armor and ships left behind from the Clone Wars, and they’ve even found a Lucrehulk full of droids to use.
The banter between enemies when they’re out on patrols is honestly top-tier, right up there with the random conversations enemies would have in the old Jedi Knight games. One of my favorites was a couple stormtroopers making their rounds, and one says “I like when we’re out on patrol together.” The other responds with “we do stand better odds with more people.” The first one is just like “yeah… That’s right…”