jokes on you, i only play video games that is made by a atleast “Decent” company,not made in a slopware engine like Unity,unreal?(the engine isnt bad itself its just the company),doesnt do kernel level anticheat,moddable in some way.
Unreal - the engine - has fallen from grace. Not just due to all the slop produced with it, but because it’s horribly overengineered.
Nowadays it’s rate to come by with an engine that is purpose built. Now each and every engine must account for most popular game genres at the moment, that could be done with them.
It’s used for 2d/3d animation, modelling, live events, broadcasting, virtual architecture, simulation, gaming, and probably many I’m not even aware of.
It’s designed to be modular and is open source (source available with a share-alike license).
One common thing that even Epic comments on is how the default UI is meant to show you how it works but many games don’t even change it.
If you’re making a game then you should turn off all the modules you aren’t using so it doesn’t ship with your game.
If you’re loading data in then you should load it on a separate thread but many use the game thread and it results in people with low IQ thinking it’s the engine’s fault.
jokes on you, i only play video games that is made by a atleast “Decent” company,not made in a slopware engine like Unity,unreal?(the engine isnt bad itself its just the company),doesnt do kernel level anticheat,moddable in some way.
Is this a mean or are you being real?
Unreal - the engine - has fallen from grace. Not just due to all the slop produced with it, but because it’s horribly overengineered.
Nowadays it’s rate to come by with an engine that is purpose built. Now each and every engine must account for most popular game genres at the moment, that could be done with them.
That artifact factory, full of ghosting and stutters is overengineered? I swear Unreal 5 games only looks good when absolutely everything stays still…
That’s a developer issue.
It’s really easy to not have that issue.
Yes they have a cinematic quality to them. But at some point you need to actually play the game…
If you liked Unreal, you will like Sauerbraten.
Thank you for letting me to know about it!
i see, and never knew Unreal was horribly overengineered.(maybe due to graphics?)
It’s used for 2d/3d animation, modelling, live events, broadcasting, virtual architecture, simulation, gaming, and probably many I’m not even aware of.
It’s designed to be modular and is open source (source available with a share-alike license).
One common thing that even Epic comments on is how the default UI is meant to show you how it works but many games don’t even change it.
If you’re making a game then you should turn off all the modules you aren’t using so it doesn’t ship with your game.
If you’re loading data in then you should load it on a separate thread but many use the game thread and it results in people with low IQ thinking it’s the engine’s fault.
i never said the engine was bad,but thew only problem is the company (Epic Games).
I thought I was explaining it.
Wouldn’t be that bad, but it’s a multiple decades old engine. In fact, it’s first version even had software rendering for PCs without 3D accelerators.
You say that but the only game that i run on that computer is nestopia (emulator) and super tux…