• AngryCommieKender@lemmy.world
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    15 hours ago

    The annoying one is when you roll a nat 20 on initiative, and that just gives you an initiative score of 34 (+3 Dex mod, +4 Improved Initiative, +7 Epic Improved Initiative,) and somehow the monk still goes first.

    Admittedly my wizard wasn’t gonna leave much in the way of cleanup once she took her turn.

      • AngryCommieKender@lemmy.world
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        13 hours ago

        Lol, I’m pretty sure that it wouldn’t have even phased him at that level. I preferred casting direct damage force/sonic spells. One shot the big bad was my favorite tactic, and the DM claimed he was trying to make the encounters hard to deal with. If I let anything live for more than one turn of hostilities, they probably would have been.

        • RamenJunkie@midwest.social
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          4 hours ago

          I mean, one shotting you ally monk also works to stop them from stealing initiative but it feels a little chaotic evil.