The annoying one is when you roll a nat 20 on initiative, and that just gives you an initiative score of 34 (+3 Dex mod, +4 Improved Initiative, +7 Epic Improved Initiative,) and somehow the monk still goes first.
Admittedly my wizard wasn’t gonna leave much in the way of cleanup once she took her turn.
Lol, I’m pretty sure that it wouldn’t have even phased him at that level. I preferred casting direct damage force/sonic spells. One shot the big bad was my favorite tactic, and the DM claimed he was trying to make the encounters hard to deal with. If I let anything live for more than one turn of hostilities, they probably would have been.
The annoying one is when you roll a nat 20 on initiative, and that just gives you an initiative score of 34 (+3 Dex mod, +4 Improved Initiative, +7 Epic Improved Initiative,) and somehow the monk still goes first.
Admittedly my wizard wasn’t gonna leave much in the way of cleanup once she took her turn.
Use your first round to cast Slow on the Monk.
Lol, I’m pretty sure that it wouldn’t have even phased him at that level. I preferred casting direct damage force/sonic spells. One shot the big bad was my favorite tactic, and the DM claimed he was trying to make the encounters hard to deal with. If I let anything live for more than one turn of hostilities, they probably would have been.
I mean, one shotting you ally monk also works to stop them from stealing initiative but it feels a little chaotic evil.