• SabinStargem@lemmy.today
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    4
    ·
    2 days ago

    While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.

    Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.

    • LettyWhiterock@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      2 days ago

      A detective game with LLM NPCs sounds like a terrible use? It’s ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it’s better to have all relevant dialogue written with intent.

      • Nikelui@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 days ago

        I’m assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is… hard (to be generous)

        • LettyWhiterock@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          1 day ago

          Yeah but that sounds awful. Why would I want randomly generated clues? Not to mention how could I trust that it’s not hallucinating?

          Like, it doesn’t even sound like a good idea.