• brsrklf@jlai.lu
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    3 days ago

    From someone who really liked Age of Calamity, the one based on Breath of the Wild, if you haven’t yet, play that one rather than Age of Imprisonment. Age of Imprisonment is just not as fun.

    Most of its characters feel bland, unlike the crazy movesets and unexpected characters from AoC. This time they had to create a lot of new characters while the first one had them already established, but the new ones are mostly uninspired.

    While AoC had slate powers that were interpreted differently for all characters, AoI replaces that with the Zonai artefacts that work the same for everyone. There are also individual powers that are slightly different, but they use the same slots as the artefacts, and unlike them they have long cooldowns, so you end up equipping the convenient but boring gizmos instead.

    And the worst part, the game never challenges you. There are very tight battles in AoC having you running through the map and using a bit of strategic planning, and messy but exciting fights against several dangerous enemies at once. This never happens in AoI, it’s mostly routine.

    • MelodiousFunk@slrpnk.net
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      3 days ago

      Agreed that Calamity is the better Warriors game, mechanically. But Imprisonment constantly had me geeking out over the deeper look at TotK’s flashback events. Would I have liked more meat? Yes. Do I regret playing it? Nope.

    • Narann@jlai.lu
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      2 days ago

      Kinda spoiler, but, hey, it’s BotW.

      I was afraid of the AoC non-canon story, but I think they make things in a very smart way : Everything is canon, until that particular moment that we all know, where they insist on the tragic situation that could end this way… and… TA<shut up! It’s magic!>DAAAh !!. As a gamer engaged in BotW story, this is best of both world: I have my original narrative arc and a clear trigger on when they chooses to flip the story because… Yeah, it would have been a weird ending…

      And more than being simply fun, AoC has some childhood magic about redesigning some environments on what they look 100 years before. It was a pleasure to run on maps you almost could point on the later-on BotW environment. I enjoyed all those tiny touch of love in AoC.

      I have to say it: The AoC vilain was not that interesting. I couldn’t care more on its intentions.