Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
Odd, Firewatch was entirely forgettable for me — I don’t think I agree that it should have sparked a subgenre.
Should it be influential? Yes, I think they did a very good job with the dialogue. Am I surprised there aren’t ‘Firewatch-likes’? No.
See, that’s what’s weird to me. I thought the dialogue was terrible, but the voice actors were doing their best (and were good). Sort of the same thing as the dialogue in star wars 2&3 making hayden seem like a terrible actor, when he was quite good if given a better script.
I think if you examine the quality of the dialogue itself — yes it was rather boring. However, the reactive aspect was neat — a character remembering the thing you last said and using it to justify their position is good. Even if that position ends up being boring due to poor writing.