Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

  • Jax@sh.itjust.works
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    9 days ago

    Odd, Firewatch was entirely forgettable for me — I don’t think I agree that it should have sparked a subgenre.

    Should it be influential? Yes, I think they did a very good job with the dialogue. Am I surprised there aren’t ‘Firewatch-likes’? No.

    • NannerBanner@literature.cafe
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      8 days ago

      See, that’s what’s weird to me. I thought the dialogue was terrible, but the voice actors were doing their best (and were good). Sort of the same thing as the dialogue in star wars 2&3 making hayden seem like a terrible actor, when he was quite good if given a better script.

      • Jax@sh.itjust.works
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        8 days ago

        I think if you examine the quality of the dialogue itself — yes it was rather boring. However, the reactive aspect was neat — a character remembering the thing you last said and using it to justify their position is good. Even if that position ends up being boring due to poor writing.