Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

    • 🔍🦘🛎@lemmy.world
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      9 days ago

      I guess it’s the combination of two industry gameplay types: “voice on the radio” like in Bioshock, and “branching dialogue trees” like in Mass Effect. You choose when to start a dialogue with your counterpart over the walkie-talkie after things you notice, or you can choose not to mention something.

      • Landless2029@lemmy.world
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        8 days ago

        Yeah but nothing you do changes major events. It’s pretty on rails.

        You can replay it just to get different conversations though.