alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 17 hours ago800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comexternal-linkmessage-square50fedilinkarrow-up1166arrow-down13
arrow-up1163arrow-down1external-link800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 17 hours agomessage-square50fedilink
minus-squareTaldan@lemmy.worldlinkfedilinkEnglisharrow-up2·10 hours agoCrystal ball drsign was usually intentional, to make the game last longer Most of game design then was finding creative ways to stretch their resources to make a game last longer
minus-squareMalix@sopuli.xyzlinkfedilinkEnglisharrow-up1·10 hours agoNo doubt about it. Still feels bad to step on those landmines. :P
Crystal ball drsign was usually intentional, to make the game last longer
Most of game design then was finding creative ways to stretch their resources to make a game last longer
No doubt about it. Still feels bad to step on those landmines. :P