• 9488fcea02a9@sh.itjust.works
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    10 hours ago

    I read something years ago that those games were designed to have illogical puzzles so that you’d pay to call the help line (yes, there was a phone number you’d call for help) or sell paper game guides

    • TheObviousSolution@lemmy.ca
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      7 hours ago

      The Secret of Monkey Island 2 famously mocked this where you could simulate literally call the helpline in-game as the PC while lost in a jungle.

    • YesButActuallyMaybe@lemmy.ca
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      8 hours ago

      Nintendo had a Hotline… I called them once because I got stuck in donkey kong country. (The guy was like ‘at the first ledge just drop straight, there’s a hidden cannon that lets you skip the level’)