Skyrim, until the mods came
The Last of Us part II demolished the prestige of The Last of Us. Its storytelling devastated the technical prowess of the company’s workers. To date, Naughty Dog hasn’t been able to produce any relevant game after circa The Last of Us. They produced part II which sold fine thanks to its predecessor, and they have made remasters and derivatives of the first game which is their milking cow.
Yet, part II has a following cult like flatearthers.
Undertale - It took a lot of pages off from Earthbound and just basically served as an example of what happens when you are nothing but fan-service.
Doom - There will be no arguments against the fact that Doom did set the FPS world on fire when it arrived. But, you can make an argument that overtime, there have been lots of very enjoyable FPS games that will give Doom a run for its money. I’m also a fan of Quake and I think Quake helped progress FPS in its own way. I really hate that Doom: The Dark Ages was pissed away when that could’ve been the Quake remake or continuation we’d all like to see. Instead, Quake died at Quake Champions, a very forgettable hero-shooter.
Pattern here: both of them had sick music.

Half Life 3
Absolutely unplayable.
Minecraft
Candy Crush and the million remakes from the same publisher. Stole the core mechanic from Bejeweled but designed to be addictive instead of fun.
Also how are you so shameless that you’ll publish remakes of a game you stole in the first place?
A pretty hefty amount of popular mobile games were actually rips of flash games with microtransaction added lol.
Dota and LoL. I shamelessly judge anyone who regularly plays either of those games by choice. Way too many people seem to like them.
Why though?
It was a neat Warcraft 3 custom map.
Then it got weird.
Diablo 2
Boo this man
Blasphemy.
I never understood why Breath of the Wild was so beloved. I played through it and Tears of the Kingdom, but I really wonder if they would have been as well received if they didn’t benefit from the Zelda franchise.
I found myself getting annoyed with the game more often than excited. I very quickly became annoyed encountering koroks, or shrines, or the stupid sign guy. I think the bevy of side quests and collectibles diluted too much of the narrative and enjoyment of the world.My problem with BOTW after enjoying many other Zelda games was that my weapons broke and for some reason I was never able to get past that which made me not enjoy the game and quit.
Botw is the worst thing to happen to games in years. I enjoyed it when it came out, thought it was a good game but bad Zelda game with it’s lack of progression having a single toolset you get immediately.
But then everyone started copying it, Becoming open world games for no good reason, just to pad game length with travel and crafting whether or not it actually supports the central gameplay loop
I’m also a botw hater. No Zelda dungeons, forces you to explore with shitty weapon health mechanic. I disabled that in the emulator and realized how pointless exploration was when you didn’t need to replace your weapons. I’ll give it the glider but every open world game has a glider now so there’s better choices.
Breath of the Wild seems like it would make more sense if you’re a kid.
I know I would’ve spent countless hours just wondering the world, considering the real one kinda sucks.
Zelda Ocarina of Time is probably a solid contender.
Played it on our 3DS and it just felt like a worse Twilight Princess.
– Frost
That is a very hot take.
Glad to know there are people out there who actually prefer TP over OoT.
OoT benefits mostly from being first for a lot of people. Your opinion is fairly common for people who played more recent Zelda titles first then went backwards.
For most games, it depends on who you’re asking. I, for example, hate multiplayer looter-shooters, so the most overrated game to ME would be Fortnite. It literally hold no attraction for me and the thought of even playing it makes me shudder.
However, the universal answer is really any EA sports title.
It’s literally the same game every…damn…year…
Skyrim. It’s a broken mess of a game that’s barely held together by duct tape and hope, and it would be treated as such if it wasn’t for the modding community. Most of the game is fetch quests, and the magic system is just bad. Melee combat sucks, too. All one handed weapons feel the same, all the two handed weapons feel the same. The only actually interesting path of progression is the stealth archer, and I’m pretty sure that’s an accident.
Probably the best sandbox ever made though, just a shit game.
I think Skyrim is the perfect answer to this question. It’s a good game. Everyone has played a billion files because while it’s good it’s entirely unfocused and mediocre so people don’t feel motivated to take their character to the end of the game
The one time I tried I got a progression blocker bug
checks I have more than 500 hours in the game and the furthest I ever got in the main quest is the Thalmor embassy mission.
Me too, I slayed one dragon I found randomly one time after riding a horse up a cliff.
The fetch quests were particularly disappointing for me, given the history of Elder Scrolls games (cough cough Morrowind cough). I didn’t mind the combat system (being able to equip anything in either hand was an improvement over previous games), but much of it did feel the same.
EA sports/fifa.
I’ll play flappy bird over that any day.
Skyrim. It was at best “fine” for me. I really dislike level scaling. The combat felt unsatisfying. I don’t remember the story. It’s not weird like Morrowind. The magic and enchanting was over-simplified.
But for many people it’s their grand joy. So I guess that’s good for them.
The McDonald’s of wrpg
I never forgave them for removing medium armor and spears.










