• ☂️-@lemmy.ml
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    3 days ago

    compared to using no sync at all*

    ntsync is still a good performance booster, but we had esync and fsync before it that were almost as fast.

    the headline is a little misleading because it exaggerates it, still good news though.

    • LiveLM@lemmy.zip
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      3 days ago

      Proton is Wine with dipping sauces and gaming stuff. When it comes to running Windows Programs they’ll run basically the same things.

      • EveryMuffinIsNowEncrypted@lemmy.blahaj.zone
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        3 days ago

        Not necessarily.

        I’ve had a couple instances where a game would run in Wine but not in Proton or even GE-Proton.

        It was Warhammer 40,000: Boltgun. Lol. In Proton (or GE-Proton), the game would run but it wouldn’t save games, not even autosaves. But I played it using Wine and it worked totally fine.

        My point is it’s very rare but it can happen.

    • Björn@swg-empire.de
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      2 days ago

      There have been plenty of similar techniques (esync and fsync) in Proton for years. That’s basically why the work was started to get this into Wine in the first place.

      The way I understand it this is proper support in the kernel and Wine. So you will still get some improvement. But it won’t be any way nearly as large as the article suggests.

      I bet those patches are already in Proton-GE or at least GE is likely already working on adding them. For Valve’s Proton I suspect they will be added for version 11 or 12 at the latest.

  • TCB13@lemmy.world
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    3 days ago

    Basic Windows 95-era GUIs made with standard Windows APIs still look broken.