We’re actually pretty active over there.
Nice some Deadlock postings. I still think the game will be released and marketed to the public with the launch of the Steam Machine. Which would make it a launch title sort of, at least by perception. Imagine the game is invite only and has over 100k players daily. I’m curious to how this game will be monetized.
Overall I don’t speak much about this update itself, because I tested the game a year ago. And stopped playing because it was not exactly what I was hoping for, a Overwatch clone. Instead it is a MOBA with hero shooter controls and mechanics.
Valve made the game your looking for, its called Team Fortress 2.
Well, actually, now its the fan-made Team Fortress 2 Classified, but the point remains.
I actually played Team Fortress 2 before Overwatch and Paladins and Marvel Rivals. And actually I have TF2 Classified installed since weeks. Just need to find time to get into. So yeah, but I want a new game.
Once again I ask : how is anyone even playing this game when it’s not even out yet ? The Steam page has no download button !
The game is invite-only, but the number of invitations someone can send is unlimited. You would need to be sent an invite by someone on your Steam friend’s list that already has access to the game.
Honestly feel like it’s just gotten more imbalanced since January. Probably won’t be playing for a while.
This is a huge improvement. There haven’t been any significant balance patches since January.
Buffing Victor isn’t what I’d call an improvement. Also Calico is a menace again, dominating Archon-Oracle games.
Flawless Advance can now be interrupted. Shining Wonder’s bounce range was nerfed. Kinetic Pulse was made less annoying. Smoke Bomb T3 no longer provides invincibility, which allowed Haze to play like she had three counterspells. Shiv’s Killing Blow no longer auto-targets and must be aimed. Vindicta’s flight duration was reduced. Wardens ult isn’t as invincible anymore (it now only has resists during channel). Silvers ult now has an actual cooldown.
Victor did get buffed. In exchange his survivability was nerfed and he is now easier to kill. He has more burst, but less of the sustain that makes him so annoying. It’s not enough yet, but I approve of the direction.
Calico was changed so as to be less annoying to play. She’s likely to be nerfed again as the stats come in, but Valve won’t know by how much before the mechanical changes made to her kit see real play.
All in all, multiple things that were unfun, have been addressed. There will always be stuff that is annoying. But IMO, there are now less of them.
Yo that Dash Air Control is gonna be a game changer for me, I’m constantly launching off walls in the wrong direction an getting slapped for it.
Seven did NOT need a buff.
The Street Brawl now takes your lowest level item away without asking even if it was enhanced? That’s really lame.
No comments about the common CTD bug causing people to receive abandons and bans out of their control?
- Street Brawl: Removed item slot limit (don’t need to sell items in the final round sometimes)
no, now you can stack past the limit in normal gameplay
Oh, very nice.






