- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
Daniel Vávra, Warhorse Studios’ co-founder, appears to be fully on board with the controversial technology and recently took to X to support Nvidia’s DLSS 5 AI-slop filter tech. “This is just a little uncanny beginning,” Vávra stated in his post. “No way haters will stop this.”
On the plus side we got two amazing games out of Warhouse…
But I doubt I’ll ever buy another game from them now. Not even as a boycott thing, if they’re embracing the slop this hard at all levels, I’m just not gonna want anything they make
Feels like I never hear anything good coming out about Warhorse. Good games, but awful leadership.
It’s time AI usage started costing companies.
It costs $75 to use the commercial version of DeepL. And it came out 5 years before chatgpt and all these other companies. It isn’t a LLM. https://www.deepl.com/en/pro
But the optics are not good when you already have a translator, and you fire them for ai, because it is cheaper per month. I would rather a person check it.
It’s coming, but it takes time. Business revenue is largely based on existing products, procedures, brand, contracts/business relationships, etc. It will take time for AI slop to reduce the quality of their offerings to the point that they’re no longer competitive.
In the case of AA/AAA games, AI hasn’t been around long enough to get a full production cycle using it. We’re already seeing AI slop in the indie games space, but it’s not really making waves because most indie games never do well anyway. As far as I know, there isn’t a single “very successful” game released with heavy AI use.
I know someone who works for one of the huge game companies (on the “live service” side) and he’s seeing it. (You’ve heard of them.) But he’s needing to walk a fine line with his team: he can’t reprimand them for using AI to make the slop he’s sent to review, because upper management is pushing for more AI use, but he’s getting plans & proposals that don’t make a lick of sense. On the surface level, they read fine, but on a deeper read, you realize the solutions don’t line up with the included examples, and don’t make sense in the context of their existing tech stack. It sounds really good, but it’s just garbage.
It’s only a matter of time before slop like that ends up costing them, likely in both product delays and worse performance and stability. Hopefully, they don’t have slop in their database/server security, as that will hurt their users not just the company going to shit.
The future is looking rocky for high-budget games. I’m lucky I almost exclusively prefer and play smaller indie games.
That sounds awful. I guess they’re just pushing and pushing to see how many people they can eventually lay off. It can’t backfire soon enough.
Is this in the same vein where they said Warhorse was a homophobic hellhole and then you know, the plot…
edit: Also, the DLSS5 story, eastern Europe has been under an NVIDIA hold since “the way is meant to be played” programme leveraged the wage gap between west and east and got people in the east a shit ton of jobs “optimising” for Nvidia cards. It’s no surprise Warhorse uses a modified cryengine and has the know-how to customise it, there is a shit ton of historic knowledge there, including tesselating occluded water… The downside is the fuckers suck Jensen’s leather member at every chance, especially the leadership… You’d have a hard time finding any eastern studio slagging NVIDIA, in fact, the overwhelming majority of eastern born AAA and AA games carry NVIDIA sponsorships. Just for context.


