I am wondering if anyone has suggestions that will fit my needs.

At work me and some work pals play a quick game or two of rummikub. This has been the reigning king of lunch for a while for a few reasons: it’s quick, easy to learn if someone wants to join in, suits varying amounts of players, there’s no scoring or need to write anything down, random enough that most people get a win every now and then, VERY quick set up, just grab tiles and go.

I like it but also like variety and am wondering if anyone has some suggestions that match some or all of these criteria. Just a quick replayable game that we can enjoy on our break and anyone can join in easily. I tried Azul but even that was a bit too much for most even though it’s the slightest bump up in terms of setup and scoring.

Thanks for any suggestions!

Edit: So many excellent suggestions to try, thanks everyone!

  • pathief@lemmy.worldM
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    1 year ago

    You’re looking for something often described as a filler game. I think a very good fit for your group would be The Crew: The Quest for Planet Nine. It’s fast, super easy to teach, has a ton of replayable missions, supports up to 5 players and is cooperative.

    Check out my favorite filler games here if you want more recommendations. Additional suggestions are in the comments as well!

    • Nachorella@vlemmy.netOP
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      1 year ago

      Thank you! I haven’t heard of filler games before, should make my search a bit easier. I’ll go through your list, too. I was wondering about the crew, I tried Cat in the Box but it didn’t take because of the scoring.

      • pathief@lemmy.worldM
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        1 year ago

        While The Crew has a scoring system based on how many tries it took you to complete a mission, we have never bothered to use it. We either win or we don’t. We don’t track anything.

      • pmakholm@kbin.dk
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        1 year ago

        The Crew includes a log book where you track you progress in increasingly more complicated setups. We have played it through once for The Crew: Mission Deep Sea, but mostly we just ignore it and start at a reasonable difficulty level and increases the level once every time we win the game within a session.