Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a “Violation of section 5.10.4 of the Provider agreement.” This is a contridiction however. According to Martin Finkel in the linked article, “Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least).” Unity is swiftly coming to it’s demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

  • Davel23@kbin.social
    link
    fedilink
    arrow-up
    42
    ·
    10 months ago

    From my understanding there are other third-party assets in the Unity store which use the LGPL but are not being removed.

    • NuXCOM_90Percent@lemmy.zip
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      2
      ·
      edit-2
      10 months ago

      Is there any information on them being given a pass?

      Generally stuff like this goes in waves. I have no experience with the unity store, but it wouldn’t shock me to find out they haven’t always (and still might not…) required “apps” to list their licensing. Meaning this would be a somewhat manual effort done by a severely reduced staff.

      And I’ll just add on that I expect this to happen to the other “asset” stores. In industry, “GPL is cancer” and “LGPL is herpes”. GPL can straight up “kill” a project and LGPL is usually a mass of headaches that can still “cause problems” at times.