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Joined 3 years ago
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Cake day: July 12th, 2023

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  • I really, really tried to like Ancestors: The Humankind Oddysee.

    Playing as an ape, swinging from trees, eating fruits and mating. It was a lot of fun.

    But there are mandatory mechanics that drag it down. You have to discover everything to progress, and you have to bring your kids and tribe along manually. The cost of failing in combat is too high. You can grind for two hours to learn your area, and then lose your best ape and 2 kids to a panther with one second of quicktime events that you haven’t trained for.

    Building fortifications is very laborious and I couldn’t find a good reason for it.

    Training the clan to build weapons eluded me.

    The exploration was amazing though, and if it was less grindy, more forgiving in combat (especially with more opportunities to practice, I mean, why not allow apes to initiate play fighting with each other where you could master the quicktime bullshit without such high risk) and a more independent tribe behaviour where they advance without having to be led manually, it could be a great game.