Love talking all things trrpg. I primarily GM Genesys RPG, sometimes also Star Wars RPG and Hero Kids.

Also into Linux, 3D Printing, software development, and PC gaming

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Joined 2 years ago
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Cake day: January 19th, 2024

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  • I installed Bazzite and it felt so much like installing Windows for me (huge install image, slow process, lots of loading wheels and user friendly “pretty” screens to get set up). It didn’t feel great, but I figured I’d give it a fair chance and learn how to use a different setup than I’m used to.

    I still haven’t had a chance to actually do much with it (only a couple of hours between work and other stuff) but I am really interested in the concept. After reading up more and watching some videos I now understand why the install process is so big and the reasoning behind it. This type of distro really does seem like a great option for regular users.

    Only issue I’ve had so far is connecting to my RaspberryPi to control my 3d printer using the .local hostname, since flatpak apparently has a bug with mDNS. IP works fine, and I did rps-ostree install a browser, which was kind of a pain, and probably not the correct way to address the issue, but that was within the first hour or so of using it and I haven’t figured out the best way to do that type of thing yet. Really looking forward to learning more about the setup and how to customize stuff on top of it. Distrobox seems extremely powerful and sounds like it will give me everything I want.

    Still have vanilla Debian on my laptop, which I absolutely love, but using it on my desktop PC was kind of a pain due to some proprietary drivers required there (nvidia).
















  • I love the magic system in Genesys, with just basic spells (attack, heal, augment, curse, etc), some varying effects with suggested flavor (e.g. “Ice” adds ensnare to an attack, but mechanically it doesn’t matter if it is vines, goop, whatever), and how much that effect increases spell difficulty. It lets the players go into a brainstorming session trying to come up with a spell to get out of a very specific situation, and having the game support almost anything.

    E.g. this create water idea could be an attack spell with the poisonous quality (making it a hard check), which requires the target to make a hard resilience check or take a bunch of extra damage and strain, which for a skilled mage against a non-boss creature (e.g. an overly ambitious bandit) is well within one-shot range. If they pass the check, they would still take damage from the attack, but would be able to cough up most of the water before it got too serious.

    This system sounds very cool also, and I have recently heard of Mage in another thread. I would like to play a system that gives players the ability to come up with spells that the GM doesn’t know ahead of time (I seriously dislike long lists of predefined spells), but also has a little more of that hard magic-science set of rules to satisfy my inner Sanderson fanboy. I have built in some external scaffolding around the magic in my Genesys setting that does this, and it has been a ton of fun so far.

    My main gripe is that I wish I had more time to play RPGs (more than a couple sessions a month) so I could try out more systems.