It’s meant to be played on graph paper. The general idea is a randomly generated dungeon crawl. When you get to a door, you roll 1d6 and draw the next room! Each M is a monster, and each L is loot, which also has random tables to determine what is what, or you could use random tables from any other system with the general idea.

  • sbv@sh.itjust.works
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    2 days ago

    That looks great! I’ve always wanted to do something similar, but the conflicting backtracks would be some sort of weird non-euclidian space. But mapping that would be hard.

    • AldinTheMage@ttrpg.networkOP
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      2 days ago

      I would have Daggerfall flashbacks if I tried to map that 😅

      You could do that as an alternative to finding stairs down - instead you find a gentle slope that goes under the previous tunnels, then start a new floor.