I’ve seen that, so yeah, I get it. But I’ve also see the game award bonus stars or other random finger-on-the-scale benefits to the player in the lead, which can be even more demoralizing to those that lose. I don’t think it’s Mario Kart rubber band mechanics, unfortunately.




Disabling bonus stars is a good point. For the difficulty, not sure if that would work well: The problem is some of the players are inevitably casuals, so increasing the difficulty just means the very narrow part of the game that isn’t as random - the mini-games - becomes not fun for them. And the Monopoly-style turn-based board play takes sooooo long, you can’t really strategize where to go.
I really do think a Mario Party game with only mini-games so everyone plays all the time would be incredible. But again, maybe I’m just describing Warioware…