We need to see a screen recording, with screen touches showing, of you using this…
We need to see a screen recording, with screen touches showing, of you using this…
Aah yeah Nvidia still has some stuff to work out on Linux, but fortunately for me I’m running AMD. Hopefully the Nvidia support gets better soon.
Bazzite has been astoundingly good for me. The only games that have issues are usually those with kernel-level anti-cheat and tbh I wouldn’t play those anyways if I was running Windows (although I understand that’s a deal breaker for some).
Support for Bazzite is fantastic too. Kyle and the rest of the folks on Discord are amazing!
Fair point. At least with stock rooted as I said there’s ways around it and I can pass all play integrity checks and such.
Even just being rooted on the stock Pixel rom is a fight. It’s a constant cat and mouse game to pass basic and device integrity, but as of recently a lot of us have been able to pass strong integrity as well which has been nice.
I thought Emacs was an OS? 😏
Bazzite has been amazing for me!
I mean I’ve been daily driving Linux and more recently Bazzite specifically for games and everything else without issue.
Weird. I use Bazzite which is off of Kinoite and the upgrade from 39 -> 40 was seamless.
I run PopOS on my T450s. Runs like a dream, but probably not considered 'lightweight .
LACT isn’t a bad stand-in for some of adrenaline’s features, but it obviously doesn’t cover everything.
Hmm that’s not a bad idea. I am running an older setup so I’ll have to see how that fairs while I do normal tasks.
Thanks! It feels good to be back.
Aah okay that makes sense. I wouldn’t mind the extra space.
If that’s turned off, do you know if the game generates and caches shaders as you play? If so, does that also apply to games run outside of Steam?
Currently I’m just playing games like Hunt Showdown and Helldivers.
Yeah I saw that when I was previously running into this, but wasn’t sure if it would leave performance on the table. Also, I’m curious if you could run it once, turn it off so you don’t process them again, and if that would be beneficial for subsequent runs of the game even after updates (assuming not since they’d probably be invalidated).
Performance wise it was better for almost every game I played! I’m more used to Linux because that’s what I use at work, but I don’t have the greatest Internet connection, so that’s why the shader caches suck.
A few months ago.
Okay that’s wild! Props to you for being able to pull that off!