

5·
15 days ago@theangriestbird
In addition to ego (which I’m sure plays a role) I think I would find myself reticent to lower the difficultly to “Easy” for a couple reasons
- The default difficultly, which is typically “normal” is often the intended experience, and if I can play like that, I see value in it.
- Related to (1), difficulty settings are often poorly thought-out; it’s quite common for hard mode to simply make enemies bullet sponges or for easy to turn them into cardboard cutouts, which is a disappointing experience.
@brickfrog @far_university1990 The dev saying it’s about “information on how to fund the project” is being… misleading. Windows binaries from the project are paywalled, so alternate builds being distributed via Winget presents a pretty clear threat to that funding by being free and more convenient.* They’re well within their right to not distribute their own builds for free, but the misleading way it’s framed here is not endearing… especially given this is a fork of another piece of FOSS software that will happily provide you Windows builds.
* As an aside, it really is so much better to have stuff distributed by a package manager. Who the hell wants to download an installer from Patreon for every new release, honestly. Some devs drive me crazy with their insistence on asinine distribution channels.