TTRPG enthusiast and lifelong DM. Very gay 🏳️‍🌈.

“Yes, yes. Aim for the sun. That way if you miss, at least your arrow will fall far away, and the person it kills will likely be someone you don’t know.”

- Hoid

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Joined 2 years ago
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Cake day: July 1st, 2023

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  • I feel like you’ve made a lot of assertions that don’t make a lot of sense when compared to the real world. I agree that WotC is nothing like they used to be, have been gutted by Hasbro, and 5e is a pretty stale and lame example of a TTRPG. That doesn’t make it any less easy to learn or homebrew. The starter sets and basic adventures were simple enough for my mother, a teacher, who has absolutely no TTRPG experience, to run a game with her 5th grade students, who were perfectly capable of handling the premade characters and simple module. The game has a very easy entry point, and even when approaching the full ruleset, isn’t hard to understand when actually reading the books (especially the new ones, all their other major flaws aside), which more people do than you’re suggesting. New players get excited, the PHB is easy enough to follow with interesting art and ideas, and you really don’t even need the DMG to run a successful game, though the frameworks it sets up can make your life easier.

    There is a reason other than branding that DnD remains as incredibly popular as it is, as no matter how many streamers play it and how much sponsorship money DnD beyond gives out, if new players enticed to try the game couldn’t get the hang of it pretty quickly, they wouldn’t stick around. Are there better systems for modularity and ease of play? Obviously. But that doesn’t make those things untrue for 5e. The million Kickstarter projects with homebrew should be examples enough. You keep asserting that “no one plays 5e as designed,” which is technically true if you define that as only using rules strictly in the books, but really misses the point. People are using the classes and mechanics put into the game, and a great deal of official optional rules have become ubiquitous in every game. Popular house rules get added on, and people make up their own mechanics, because it’s a TTRPG, and that’s true for any of them.

    Obviously there aren’t great sources that aren’t anecdotal, but a quick glance around LFG posts, LGS events, and online DnD specific communities should be enough to show that people are indeed playing the game “as intended,” and home brewing to their heart’s content. The reputation you claim 5e has simply doesn’t exist to the casual player. You’re totally right, in that this is how most dedicated TTRPG communities see the game, but to the casual player (which is most of them), 5e is what the cool streamers play. They watch it, think “Hm, that doesn’t look so hard,” grab a book and run with it. I’ve seen this happen repeatedly with friends that have never played a TTRPG in their life. They don’t know about WotC’s past, they don’t know about the company being gutted, and they don’t know about the designers abandoning a lost cause. All they know DnD as is the default TTRPG (which it shouldn’t be), and pick it up, finding it easy enough to play and homebrew.



  • I don’t fully disagree with you, but you’re just wrong about the area of effect shapes. The rules are very defined on how to represent and find spheres, cylinders, lines, cubes, cones, etc. The new 5.5 rules make it even more defined. The game is absolutely designed to be played as written, because it’s braindead easy compared to most systems, which is basically all 5e has going for it: easy to learn and run, easy to homebrew. Every DnD 5e game I’ve played has followed the rules, not just for areas, but most mechanics, especially when using actual battle maps. Theater of the mind gets a bit more loosely goosey. Every group has their own house rules, but the game is definitely meant to be played, and it is. It almost seems weird to even make that claim, because a quick trip to a LGS or playing in a few local groups would tell you otherwise. Everyone wants to be Critical Role or Dimension 20.




  • Nothing irks me more than the “sharing your unasked for opinion at any time is just telling the truth” crowd. Come on. You must know the difference between honesty and integrity for the sake of good communication and being insensitive because it’s “the truth.” You’re not being honest, regardless of the truth of your beliefs, you’re being a dick if you tell someone they’re not attractive without being asked.

    If someone asks, “Am I attractive,” not fishing for compliments but asking for an opinion, you wouldn’t be a dick for saying “I wouldn’t describe you as conventionally attractive,” or “you aren’t my type, so not to me.” You would still be a dick for saying either of those things to someone who didn’t ask, or delivering your answer in an inconsiderate manner. Truth doesn’t make your words right. You can be correct and still very wrong.











  • There’s a big difference between the weed shop I can walk to down the corner and the nearest safe use site/casino. I think people should be free to engage in whatever recreational activity they choose to, and the existence of addiction doesn’t give the government the right to infringe on those freedoms. Safe use sites and social programs can exist without a semi-dystopian puritan system. I don’t understand why addiction is so huge a problem that it requires such insane overreach. Without capitalist exploitation, addiction wouldn’t be monetized. A different form of government and legalization do a far better job at managing addiction than creating a black market with draconian laws.