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Joined 2 years ago
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Cake day: June 12th, 2023

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  • I did enjoy World though it involved a lot of interacting with bad UI and walking to a monster. Can’t really complain about grind, as you don’t have to fight the same monster too much. The story cutscenes and missions were painfully bad.

    What I did like was fighting one big enemy rather that hordes of small ones, having to be close and it being risky, exotic weapon movesets. It is great that you can and do use the environment to your advantage all the time.

    I would like to see a game that does the fighting big enemies in terrain but with more physics based attacks. The hitbox-based combat where you can put your hammer inside the beast and then swing feels silly.

    I didn’t like the equipment upgrades much as they only get interesting late in the game and all weapons of the same base type are essentially the same.





  • We are comparing attaching a diesel engine via a gearbox to attaching it via generator and electric speed controller.

    Electrically driven wheels can deliver just the right amount of power at over 95% efficiency. Direct ICE suffers because it cannot always run the engine in ideal conditions, reducing its efficiency.

    We do this in locomotives but not in cars because cars need to be lightweight. Actually, nuclear is clearly the best vehicle propulsion, almost infinite range and high power. It is only used in ships due to its weight.