The problem is that cities are usually dependent on the resources of the surrounding countryside. You have to protect the fields and the mines as well, unless you can somehow produce all that stuff within the city walls.
Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.
The problem is that cities are usually dependent on the resources of the surrounding countryside. You have to protect the fields and the mines as well, unless you can somehow produce all that stuff within the city walls.
Eberron is one of my favorite DnDoid settings, precisely because the designers put a lot of thoughts into this stuff.
Seoni, the “Iconic Sorcerer” from the Pathfinder RPG.


I rarely have buyer’s regret for TTRPG products, but Carcosa ranks high on that list. The “Sorcerous Rituals” section is maybe worst - do we really need a detailed list of how sorcerers sacrifice humans to work their magic? Not to mention one ritual (“Consign to the Lightless Lake”) where the sorcerer actually rapes his victim.
I will never buy anything from Geoffrey McKinney again.


Done. Thanks for the suggestion!


For anyone wondering about the photo, I believe this is the Catacombes underneath Paris. I visited it 2 weeks ago, it really looks like this. I am fairly sure this is a really photo.
Indeed it is, as I have mentioned in the Alt Text. 😉
Shadowrun 1E. Yes, I am that old.
No matter how good this game might be, I am not giving my money to an alt-right supporter.
Yeah, as a German the settlement patterns within most D&D settings looked deeply weird to me. But for all of its pseudo-European trappings, D&D owes at least as much to the tropes of the “Wild West” genre.