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Joined 2 years ago
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Cake day: July 7th, 2023

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  • Look, the reason Concord crashed and burned isn’t some deep philosophical mystery. It’s because the game simply wasn’t good enough to survive in a genre that’s already stacked with better, cheaper options.

    It launched with no real identity. Everything about it felt like a watered-down version of other hero shooters, same structure, same archetypes, none of the charm. Characters were forgettable, abilities didn’t mesh well with the modes, and the balance was all over the place. The movement was slow, the time-to-kill was absurdly long, and fights dragged on like you were playing in molasses. That’s not “a bold design choice,” that’s just poor pacing.

    Then you add the fact that they tried to charge forty bucks for something that, by every metric, should’ve been free-to-play. On top of that, content was thin at launch. Maps were bland, the mode selection was tiny, and there wasn’t enough variety to keep anyone invested. When a live-service shooter launches with barely anything to do, the writing is already on the wall.

    Players didn’t walk away because they “didn’t give it a chance.” They walked away because the game gave them no reason to stay. Sales were abysmal, concurrency numbers cratered immediately, and Sony pulled the plug in record time. That’s not player bias or community toxicity; that’s a product failing on its own merits.

    You can dress it up however you want, but the reality stands: Concord entered a crowded market with nothing special to offer, priced itself like it was a premium experience, and then delivered something that felt half-thought-out and generic. It wasn’t some misunderstood masterpiece. It was just a bad game.




  • Here lies the core of the disconnect. The property is not yours. When someone takes or uses something that does not belong to them, against the owner’s wishes, they have committed a violation. The owner’s reasons are irrelevant; it is their property.

    Consider this scenario: you write a book you do not wish to publish. Then an external entity steps in and announces that they will publish it and distribute it for free. You would rightfully feel that your autonomy had been overridden.

    This is why copyright laws exist. They can be exploited, like any system, but they remain the most effective framework we currently have.

    Sony isn’t giving the game away for free you’re taking it by force.






  • Imagine you create a product that is mechanically functional but fundamentally terrible. Only a tiny group is willing to pay for it, and even that isn’t enough to break even. You have no choice but to pull it from the market and discard it. Then the government steps in and starts distributing that product for free. This is your personal intellectual property, you no longer control it or own it.

    Your comment is deeply frustrating. It shows a fundamental misunderstanding of copyright and intellectual property, which is frankly astounding.