I’m having a blast just traveling around looking at stuff in VR in this game. After about 25 hours I still have no idea what the actual gameplay is supposed to be.
It’s focused on exploration with combat, base building, and trading being important secondary factors. It’s not everyone’s cup of tea for sure, but it is the best game available at what it does. The immense expanse of the universe(s) is front and center in the experience.
Checking it out in VR is on my gaming bucket list, as it’s already amazing on just a regular screen.
I’d personally put quotes in combat. Haven’t checked this latest update yet, but combat has always been a complete letdown, especially on foot. Your character starts putting down your weapon if you spend 1 second without firing. Once the animation starts, it will add considerable lag between your click/button press and it actually firing, which can make you miss shots very often during fights. Beating those orange drones never feel like any sort of challenge, just an annoying chore, especially when the repair ones start healing your target from very far away
Space combat is fine, but nothing to write home about. It’s all about dogfights among small craft, which is much better than doing anything on foot. Freighters and corvettes exist solely as stationary space rocks with maybe some cargo you can blow up to steal.
I wouldn’t say trading is even a secondary factor, much less important in any manner. It’s just a crutch for players that don’t accidentally stumble on an easy way to get boatloads of credits. Getting nanites can be a much bigger chore (I’ve set up a macro to turn in food in the Anomaly for nanites, since I was playing on permadeath, so mold->nanites wasn’t feasible), quicksilver is even worse. A good chunk of my playtime was setting up active indium mining farms and uploading them in the hopes someone else could use the money, back before the price was nerfed down hard.
it is the best game available at what it does
Only at the “infinite* planets, infinite* universe” thing and seamless space to planet transition. It’s not the best at ground combat, space combat, base building, ship building/customization, trading, crafting, storytelling, being a space pirate, space exploration, ground exploration… Of course, no other game offers all of these things in a single package, at least not that I’m aware of, but I can name some games that do some of those things better than NMS
I’m having a blast just traveling around looking at stuff in VR in this game. After about 25 hours I still have no idea what the actual gameplay is supposed to be.
Honestly I thought that was it. Just exploring shit. If it isn’t then I guess I’ve been play it wrong
It’s focused on exploration with combat, base building, and trading being important secondary factors. It’s not everyone’s cup of tea for sure, but it is the best game available at what it does. The immense expanse of the universe(s) is front and center in the experience.
Checking it out in VR is on my gaming bucket list, as it’s already amazing on just a regular screen.
I’d personally put quotes in combat. Haven’t checked this latest update yet, but combat has always been a complete letdown, especially on foot. Your character starts putting down your weapon if you spend 1 second without firing. Once the animation starts, it will add considerable lag between your click/button press and it actually firing, which can make you miss shots very often during fights. Beating those orange drones never feel like any sort of challenge, just an annoying chore, especially when the repair ones start healing your target from very far away
Space combat is fine, but nothing to write home about. It’s all about dogfights among small craft, which is much better than doing anything on foot. Freighters and corvettes exist solely as stationary space rocks with maybe some cargo you can blow up to steal.
I wouldn’t say trading is even a secondary factor, much less important in any manner. It’s just a crutch for players that don’t accidentally stumble on an easy way to get boatloads of credits. Getting nanites can be a much bigger chore (I’ve set up a macro to turn in food in the Anomaly for nanites, since I was playing on permadeath, so mold->nanites wasn’t feasible), quicksilver is even worse. A good chunk of my playtime was setting up active indium mining farms and uploading them in the hopes someone else could use the money, back before the price was nerfed down hard.
Only at the “infinite* planets, infinite* universe” thing and seamless space to planet transition. It’s not the best at ground combat, space combat, base building, ship building/customization, trading, crafting, storytelling, being a space pirate, space exploration, ground exploration… Of course, no other game offers all of these things in a single package, at least not that I’m aware of, but I can name some games that do some of those things better than NMS