Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.
People have a boner for Simpsons seasons 3-8, the Conan years.
The Simpsons were excellent pretty much through season 12, much of seasons 13 and 14 are still legit.
I don’t disagree that most of the best episodes are in that era… But Trilogy Of Errors is forever my favorite Simpsons episode, and that’s S12E18. (Linguo… Dead??? “linguo IS dead.”)
I woukd go as far as to say that seasons 9 - 13 all contain at least one ‘top 30 of all time’ episode.
The fall off was not swift with Conan’s departure.
The newest season has a nicer animation style I’ve noticed. It feels almost season 8ish, and has none of that digital gloss that pervaded in the last ten seasons. I’m genuinely interested to see if they stick with the classic almost hand-drawn style.
Omg I love that episode too. I quote that grammar robot so the time “shuddapa yer face” “shut up your face”
I also am a software developer and use 123 fake street for testing forms all the time.
I’m surprised at how late it was, would have assumed it was pre double digits
I thought he was a party robot 🤖
Yeah I think seasons 4-12 are the kind of ‘safe’ era, but you can go a few seasons either way and still get some bangers, it’s just a little more patchy.
Rewatched the Golden Years of the Simpsons recently and I think it’s crazy that season 2 isn’t included in that era. Season 2 Simpsons is fantastic.
At the time I thought there was a noticeable drop as of the movie. Never really pinned down what season that is to watch either sides of to see if my theory stands, but, that’s what I recall.
Between season 18 and 19 was when the movie came out it IMDb’s dates are correct.
The truth is there are SO MANY great episodes of The Simpsons. Even the current seasons have a lot to offer.
I also think that the earlier seasons get an advantage because they’re the episodes we’ve all seen dozens of times.
Obviously I won’t deny that the earlier seasons have 10/10 episodes. Maybe there are fewer 10/10 as you go along, but even a “bad” episode will have some great jokes in it.
In fact the “I’m a sign, not a cop” meme/macro, that’s a season 20 episode.
I enjoyed the ending to the Battlestar Galactica series. I know there were some missed opportunities but the writer’s strike had an impact.
Everyone is on fire in this thread. Every comment legitimately interesting and well thought out. Upvotes abound. (Apologies for the meta)
I just beat Kingdom Hearts 358/2 Days and they said it was long and tedious but I really enjoyed it. It’s a lot darker than the other games and had the potential to be my second favorite after 2 had they remade it (and maybe favorite if they kept multiplayer and revamped it to allow it in story mode). Just watching the “HD” cutscenes reminded me just how much of a missed opportunity that was.
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I saw the original comment and honestly, if your only exposure was the HD cutscenes, it’s like… 95% eating ice cream scenes. It paces a lot better when you’re actually, you know, fighting shit. Lol
I couldn’t figure out the spoiler tags or I’d have left it up. I played it out on my DS so I got the full experience. If I remember correctly even if there wasn’t dialogue you’d still get a short cutscene of the gang eating ice cream after a long day of fighting stuff, which (for a middle schooler at least) really built up a connection by the end of the game.
I also can’t figure out spoiler tags, but yup, and during certain spoiler-tag worthy moments you also are missing someone or two, and Roxas eats alone. It’s kind of an interesting structure, especially for a game that was meant to be played with friends and especially for folks going through a confusing time in their life like a middle schooler.
But also you get to play as literally everyone, including their unique weapons. Ever see Donald glide? It’s truly a sight.
I’m playing Dragon’s Dogma II, taking the suspended tram into Bahkbattal or however you spell it. One of my pawns failed to make it into the basket before it started moving but they’re not a ranged fighter so they’re no use in driving off harpies anyways and I don’t bother turning back since I know from previous antics that they tend to find a way back to you.
A few minutes into the trip, dangling precariously in a rickety wooden contraption over a canyon, I hear the cry of a griffin. I spot it over the horizon, its eyes locked with mine. I am forced to watch helplessly as it approaches, drawing an arrow as if it could accomplish anything. The griffin slams into my tram, shattering it instantly and dropping the three of us to our doom.
That pawn that didn’t make it on the tram catches me in a bridal carry and sets me gently down on my feet, completely unharmed.
That’s why the game’s fast travel systems are made to discourage you from using them, because adventures don’t happen during loading screens.
So much this! It’s hard to argue against qol stuff, hard to explain why Dark Souls doesn’t need difficulty settings, new Zelda games degradation system is reasonable, RE games with no moving while shooting adds to the immersion, monsters in monster Hunter don’t need a health bar etc
I didn’t read the GOT books. That said, I enjoyed the show through to the last episode and wouldn’t have thought twice about any of it if the fans weren’t so angry. Idk why but I just don’t have the ability to be critical of (or follow very well) story or writing, or anything really. Maybe I’m just too good at suspending disbelief?
I thought the general broad strokes of what happened were fine (IE with
spoiler
Daenerys being the big villain and stuff
), I just thought it was rushed and done in a kind of sloppy way. I really didn’t like
spoiler
Bran becoming the king though
'cause I fucking hate that character lol.
Yeah, the broader plot points would have been totally workable if the execution hadn’t been so rushed and half-arsed.
In the last season of The Crown, Princess Diana’s “ghost” makes an apperence to Charles and the Queen. People were super upset, saying that it’s offensive to speak for her in that capacity.
That show is not fantastical, and they have never shown “ghosts.” I took it as those characters having a mental conversation with her, like, technically talking to themselves, as part of their grieving process, and not that the actual spirit of Diana came from the afterlife to tell Charles it’s cool.
Memory or not, they’re putting words in the mouth of a deceased woman to make a survivor feel less guilty
I guess, but wouldn’t that complaint apply to the whole show? I took the scene(s) as them being so far removed from Diana that they couldn’t even conjure her memory properly. Her kids didn’t have scenes like that, and I can’t imagine her “ghost” not seeing them. I think it’s because they didn’t feel guilty, at least not like those two, so they didn’t have manufacture an apology, they had nothing to apologize for.
I’m also reading way, way, too much into it.
It seems like a lot of people complain about Doctor Who not really having any canon or rules, and contradicting itself constantly (sometimes within the same episode) but I don’t think that’s necessarily a failing because it’s not trying to do that at all.
The trend these days is for a lot of shows, especially sci-fi ones, to be sort of ‘internet-proof’ and be designed to withstand the people who go through frame-by-frame looking for little errors and contradictions to pull apart, and Doctor Who ignores that completely and just aims to be big fun campy dramatic nonsense, which I think it mostly succeeds at. I think the only cardinal sin for that show is don’t be boring, which IMO it pulls off more often than not.
And it’s fine to not like that of course, but I don’t get it when people try to call the show out for not doing something it’s never really tried to do, at least since it came back in 2005.
The Van Gogh scene is amazing, and it made me think that I understand the purpose of the show
The Zelda complaint is extra bullshit considering other open-world games like Just Cause do exactly the same thing by giving the guns limited ammo, so you constantly have to switch weapons based on what the enemies drop.
Can’t you pick up ammo in the Just Cause games? It’s been too long since I last played.
That being said, I like how Dying Light handles the decay system. You can repair a weapon so many times before it becomes completely useless, but in the second game I think you can just always repair stuff if you have the means.
I think if you’re comparing open world games to open world games then yeah, BOTW doesn’t do anything too terribl differenty, but when you compare BOTW to other Zelda games then it’s very different and that’s where the criticism comes from.
Personally I feel BOTW is a very competent open world game, probably one of the better ones I’ve played but I still didn’t gel with it because I was already strongly feeling fatigued from too many games becoming open world and not making that leap particularly well (Mass Effect Andromeda and FFXV coming to mind for me personally), what I wanted was a more traditional Zelda game and that’s simply not what BOTW was.
I mean if I run out of RPG ammo in GTA I can buy more for a universal currency I don’t have to keep beating crime lords down with a big stick until one of them drops a fresh one.
Considering in prior Zelda games you didn’t have to worry about your sword being unusable or your shield breaking (inb4 “what about…”, there’s like three circumstances in a dozen plus games, cmon.), I can understand why folks weren’t so keen on it in the new ones. Yeah you could run out of magic, arrows, or bombs, but that boomerang wasn’t going anywhere.
BotW is just not a Zelda game at all. It is a very mid outdoor walking simulator with fetch quests. I don’t care about the breakable weapons, even. I want the collection of tools, the long dungeons with puzzles using those tools, and the bosses vulnerable to those tools.
It has dungeons: The four divine beasts.
IMO It put a lot of the “Use a particular tool for this” puzzles into the shrines to scratch the puzzle solvers itch, (along with some of the Korok seeds.) but even those still gave leeway to not having to use those tools at all.
That is why I wrote specifically “long dungeons,” yeah. Those are simple and short, all the same little floating skulls, maybe one treasure that is a mild head-scratcher to get at. The boss fights in there are barely distinct from each other. It feels cheap compared to previous releases.
They did put all those tool puzzles into shrines. But they are one-offs and simplified. It takes longer to find a shrine than to solve it. And too many of them are just “fight this same little spidery guy again.”
The whole experience strikes me as Zelda for people who hated the majority of the content in previous games.
that boomerang wasn’t going anywhere.
Tbh, if I had a boomerang as a weapon, I’d get precisely one throw out of it (whether I hit anything or not).
I think there would have been less issue with the Zelda weapon system if they started you with a bigger inventory space or made the tree guy who expands it someone you talk to and learn where to meet them later at the beginning of the game.
That is kinda what happened in Tears of the Kingdom.
I think I missed that because I saw him in another spot wandering around before he went to the central hub place he stays at for a long time
Have you read the Wayside School books? I haven’t.
Have you watched the cartoon that was based off them? I actually have. And idk, I actually kinda liked it. To me, this is the fun type of “junk food cartoon”. A fun time waster if you will.
Maybe one day I’ll grab one of the books to really figure out if they’re that better than the cartoon adaptation. Maybe the latest one (Wayside School Beneath the Cloud of Doom) will wow me.
One that always stood out to me was the ending of the Tom Cruise war or the world’s movie.
Now to be clear, this is not a good film and I don’t recommend that anyone bothers to go watch it, but a criticism I regularly saw was that the ending was bad - the aliens all just die suddenly.
That was literally the only thing that film got right from the source material. They changed literally everything else in an attempt to modernise it, it didn’t work but they at least kept the ending and that’s the bit people didn’t like.
Yeah. It’s a movie about surviving. Not winning. And the opening sets up the end.
Joker: Folie à Deux.
The first movie was not about Joker, it is about Arthur. Joker is the unfortunate identity he takes on as a result of the events of the first film. But at the end of the day, he was just a guy. He was delighted but bewildered at the people rallying behind him.!Folie a Deux picks up is after the police inevitably apprehend Arthur. He is on medication, and speaking to a mental health professional regularly. He doesn’t want to be Joker, but everyone around him expects him to be. The tragedy of the ending is that Arthur rejects the love and admiration he has earned, knowing it will not redeem him to the people who hate and fear him now. He chooses to be completely alone and powerless to stop hurting people.!<
As far as the musical numbers went, they were infrequent and clearly a representation of the connection between Arthur and Lee. There was at least one scene where we view Arthur from the perspective of onlookers after he finished singing and dancing, but all they saw was him staring at a TV or something. I always felt like the songs added to character development, but even if they weren’t your thing they were brief and heavily outweighed by scenes with just dialogue.
I really like the big bang theory. I know online everyone hates it but I enjoyed the characters and the story lines. I generally like all of the actors who are in it. It just a silly sitcom. It’s comforting.
I think the big issue people have is that it made nerdy things more mainstream but they already were mainstream. or maybe they felt like it was mocking them in some way but I don’t think that is the case.
I liked it. I’m not going to pretend it was the best TV media ever or anything like that, it was just a bit of harmless fun.
You’d think all the haters were forced to watch it against their will. We live in an age where you can watch anything you want whenever you want. I think some people just like a good moan.
I hated it, but good for you for sticking to your opinion
The lack of interpersonal conflict in Star Treks overseen by Gene Roddenberry is a good thing. Humanity got their shit together, made Earth paradise, and went exploring the galaxy and other frontiers in life. Shoehorning conflict and darkness into the newer series destroys what made it unique.
Seen shows where the writers --as they recalled-- originally removeded about this. Made writing harder, since it was more difficult to write plots, but fuck that, it made them think outside the box, which made for some excellent episodes Re: grander ideas and nuanced takes on many subjects. Most, if not all, have come around to seeing Gene was definately ahea of his time and came to agree, too.
However DS9 was excellent, even though it diverged from Gene’s formula.
I feel that divergence is what made DS9 so good. Instead of travelling around exploring aliens, we’re stationary exploring ourselves and our politics. It was a great idea to make a show about a completely different aspect of Starfleet life. Unfortunately, in my opinion, the last great idea they had.
I couldn’t quite pinpoint what I didn’t like about the newer series, but you’ve nailed it - the hyper realistic tone it now has really clashes with the explorative nature of the old series.
There are some ways in which the newer shows like Discovery are realistic, but there are also ways in which they are stupid.
For example, two federation officers in a life or death situation where they have two minutes to solve an urgent crisis, and they decide to spend 60 seconds of that having an emotional heart-to-heart.
If that was in TNG, they’d have got the job done like professionals, and then had the friends chat later in ten forward. Because that’s how people with jobs get their jobs done.
TNG era was quite cheesy in some ways, but it kept characters real in that they always acted appropriately for their role and position, not just like a bunch of emotional oddballs who get to be in charge of a spaceship for some reason.
Well said. Discovery was more about individualism and the “rich tapestry” of family histories to show that these characters have inherited their greatness and that no one else is equipped to be in the singular intense situation they are now in.
TNG was more about the mission. Sometimes family history came into it, but most of the team was just doing the best they could given the circumstance and their characteristics were more quirks that helped the overall effort. At least that’s how it felt. Not one single character was more special than another.
No particular heroes, just professional heroics.
Discovery was trash. Lasted until season 2 but the plot holes and inconsistencies and bad writing was too much for me. Not to mention the 'member berries. And the key jangling, and tech ahead of its time breaking all manner of canon. Agreed the over emotional stuff came off as trite and out of place for what was essentially a space navy.
So, they can detect anomalies all over the milky way? In real time? Writers said that Klingons represented Trump supporters? Why? Or, with the baddies destroyed they didn’t have to travel in time. So why did they? Capital ships manoeuvring like borderline fighters? Plot contrivance from the writers? Okay. TNG or DS9 had their flaws but it was superior writing and seemed to be written for adults or did not insult its audience’s maturity, regardless of age. Discovery seems to have been written for kids or emotional teens. Lots of pew-pew action, too.
Everyone shits on Star Fox: Assault for shit controls. Which is half true at best, as in it makes you chose between 3 options (option C being the correct modern one) and the one the cursor starts on (A) is indeed shit. I mean it’s remotely annoying once, but like come on, it’s not even a hidden setting, it MAKES YOU CHOOSE!