• psud@aussie.zone
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    14 hours ago

    Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    • squaresinger@lemmy.world
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      15 hours ago

      Isn’t that right foot easy stuff?

      Sorry, don’t know if I understand what you mean with that.

      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

      Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

      • psud@aussie.zone
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        14 hours ago

        A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

        That’s exactly the sort of thing a DM would set as DC10

        • squaresinger@lemmy.world
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          14 hours ago

          If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

          • psud@aussie.zone
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            11 hours ago

            If everyone is aware. If the player knows the DC and the GM knows the players character sheet

            …ignore the concept

            I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d