So the story is that this is because they can’t manufacture carts smaller than 64GB, but why is that? Can’t they use whatever they’ve been using for Switch 1 carts? The dual-mode Switch 2 Edition carts are cross-compatible with Switch 1, so we know it’s definitely possible to use those carts.
I suspect, just by looking at the current market regarding microsd cards, that anything smaller than 64gb would actually be MORE expensive than the 64gb. going from 64 -> 32gb adds 2ct/gb, going down to 16 adds nearly 3ct/gb in addition, and i suspect that they would love to price the smaller cards even higher because the margin must be pretty tight by now if i compare the prices with what they were a few years back.
Also, production for smaller sizes has probably shifted down dramatically in the last years when i look at availability.
Cost/gb doesn’t matter if you’re not using the excess space, so that’s not really the right way to look at it. Suppose a 64gb cart costs $5, 32gb costs $4, and 16gb costs $3. If a game only needs 16gb, they’d save $2, regardless of the /gb.
And of course, Switch 1 carts are still being manufactured in those sizes. Not like they’re halting all production of S1 titles overnight.
So the story is that this is because they can’t manufacture carts smaller than 64GB, but why is that? Can’t they use whatever they’ve been using for Switch 1 carts? The dual-mode Switch 2 Edition carts are cross-compatible with Switch 1, so we know it’s definitely possible to use those carts.
I suspect, just by looking at the current market regarding microsd cards, that anything smaller than 64gb would actually be MORE expensive than the 64gb. going from 64 -> 32gb adds 2ct/gb, going down to 16 adds nearly 3ct/gb in addition, and i suspect that they would love to price the smaller cards even higher because the margin must be pretty tight by now if i compare the prices with what they were a few years back.
Also, production for smaller sizes has probably shifted down dramatically in the last years when i look at availability.
Cost/gb doesn’t matter if you’re not using the excess space, so that’s not really the right way to look at it. Suppose a 64gb cart costs $5, 32gb costs $4, and 16gb costs $3. If a game only needs 16gb, they’d save $2, regardless of the /gb.
And of course, Switch 1 carts are still being manufactured in those sizes. Not like they’re halting all production of S1 titles overnight.