There are games that have a “big fish in a big pond” feel - e.g. sandbox D&D games, or a “big fish in a small pond” feel, e.g. games with contained campaigns/missions.
There are also games that do a “small fish in a small pond” feel really well, e.g. Fiasco.
Are there any games that do a “small fish in a big pond” feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?
Edit: lots of good suggestions so far, but maybe I could have added:
- it’s fine and good if the small fish somehow end up having a big effect
- it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn’t depend entirely on the quality of the DMing
Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn’t hint enough, huh?
The world of darkness games can run like this. If you play new vampires, there’s going to be a whole political landscape that is at best neutral to you. Same with Mage. The other types probably also, but I don’t know them as well.
It does have a paradoxical element in that your character will be a big fish as far as the mundane world is considered. A freshly statted vampire or mage is far more powerful than a mundane person.
It does have paths for players to become big fish, too
Chronicles of Darkness if you like the horror vibe.
Check out Blades in the Dark and Spire the City must fall.
I’m blades you pay an upcoming gang of criminals in a haunted Victorian steampunk city where every inch is owned/claimed by another gang so everything you do either pleases or upsets somebody. Definitely has the struggle to survive in a hostile world feel. Blades is one of my favourite game systems to run. It’s soo easy for the GM I basically never needed to prep.
In Spire you play a group of rebel or terrorist dark elves fighting against the oppressive high elf regimen. The world building is really detailed maybe a bit too much in some places. I really enjoyed running it though.
One of my friends is a big fan of Blades… Will give it a go at some point.
Is the ease of prep to do with preexisting material, or mechanics that make it easy for players to contribute to the world-feel, or something else?
Kenshi, the game world doesn’t just hate you, it doesn’t even care that you’re there.
old d&d editions or OSR-Systems can offer that feel as player characters tend to be weaker than their 5e counterparts.
the world of darkness games might also be an option, but i’ve only watched/listened to some actual plays and there the player characters seemed like pretty small fish until they established themself as a politcal force through luck and schemes.
world of darkness games
I’ve seen it go this way, but also blood-sucking super heroes. It depends a lot on the individual table, but this was one of the first systems I thought of.
Agree on OSR, though through skill and fortune one can become a big fish. Though I recall it used to be one you hit level cap you just retired.
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Elite: Dangerous the first time you open the map and realise how far and wide everything is. Same with No man’s sky
I had no idea they made paper RPGs of either of these.
Mount and Blade warband is the dated but classic sandbox. You don’t matter unless you make it.
Kingdom come deliverance is more recent, but it’s definitely got a learning curve and some players can’t get the groove right.
Subnautica is a more literal interpretation.
Which would I recommend? Honestly all of them.
Paranoia, is explicitly written that way. You don’t win or change the world. You just survive it… a little bit longer… or not.
Call of Cthulhu is sort of another example, but the characters do tend to be outstanding in some way, just not in power-fantasy ways.
Cool, thanks
I could have been clearer: I’m not opposed yo the small fish having a big effect, but just don’t want it to be presupposed
- Rimworld
- Minecraft with Infinite Dimensions
- InZoi (maybe wait a few updates for it to get more polish)
Abzu