Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

  • NoiseColor @lemmy.world
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    16 hours ago

    You are wrong. You probably never used it. There is no such tools to develop apps like was possible with flash.

    The argument that you can do with x technology today the same thing makes no sense. Today you have to be a skilled programer to do the same stuff and it might still work worse today as it did back then.

    HTML5 is nowhere near as capable. Webgl . Is there a graphical tool to use it? JavaScript tool? Dumbass Lottie files tools that cost 20$ per month and suck.

    And if you were a good programer in flash/flex, you could build apps just as stable as you can today.

    It’s stupid that tech like this doesn’t exist. Except for dumbass Rive - again 45$ per month and it sucks

    • CovfefeKills@lemmy.world
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      41 minutes ago

      I specifically stated ‘modern web tech you don’t bother with’ for a reason. These ecosystems are bigger than random assholes with random asshole opinions.

      • NoiseColor @lemmy.world
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        24 minutes ago

        Yes, a lot of assholes around trying to find any possible, no matter how absurd way to insult people about the most pointless stuff.

            • leftzero@lemmy.dbzer0.com
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              6 hours ago

              The point is that it’s a tool (specifically a programming language) intended to allow non-programmers, and especially artists, to produce (possibly interactive) art viewable in any browser, which is essentially what flash was.

              No one codes directly in web assembly, on the other hand; you use programming languages that compile to web assembly. So I have no idea what point you’re trying to make by mentioning it.

              I thought your point was that without flash we lacked a way for non-programmers to produce interactive art on the browser. I gave you a pretty solid option, which you discarded by calling it something it isn’t and ignoring it’s similar purpose to flash; other people gave you other solid options like modern HTML + CSS, which can currently pretty much do anything flash could without even using JavaScript (for instance, this game is made entirely in HTML + CSS, without any js), and you also discarded their answers without any rational argument.

              Now I’m not sure you have a point, unless it’s simply to complain and dismiss any replies that attempt to be even remotely constructive.

              • NoiseColor @lemmy.world
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                2 hours ago

                You clearly miss the point, intentionally or not intentionally, I don’t know. I thought it’s clear what the point is.

                On one hand you have a tool like flash an integrated tool similar to other design tools, timeline, coding interface (that works with the timeline and elements on the board, thousand of libraries intended for people using flash, vast community resources. On the other hand you have pure coding. Not sure what your issue is. I don’t have time to go the full circle with you. That css game was made by a 10x programer. The same game would be made by a designer in flash.