Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

  • I Cast Fist@programming.devOP
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    10 hours ago

    I guess the “easiest” way to approach it is to take a working JS game engine, like pixijs or melonjs or p5js, creating the animation editor with keyframes and whatnot, then allowing it to export as “web animation”, which would be the javascript file + compacted resources

    • aesthelete@lemmy.world
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      10 hours ago

      This sounds very cool. I’m a programmer by profession but used to love drawing animations as a kid. I should try to make something like this.