• Tigeroovy@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 days ago

    I love Remedy and their connected universe games but the narrative is a huge part of that for me so FBC wasn’t really even on my radar. I knew about it but an online team game isn’t what I’m looking for from them. Evidently I’m not alone on that.

    • ChaosSpectre@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 days ago

      Surprisingly, Firebreak actually revealed a lot about the state of things in the RCU, at least for The Oldest House. Its not told directly to your face particularly, but it is revealed in voice lines, loading screens, and the missions themselves.

      Its actually a really fun game. Still needs some work but if they keep with the updates they’ve done recently, I think it will be fine. The devs did express interest in trying to let players host their own matches in a way that allows Firebreak to survive any sort of server shutdown. The game is already P2P for the most part, so probably wont take too much work.

  • TheFeatureCreature@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 days ago

    Can’t say I am surprised even slightly. Following up the smash-hit of Control with a whimsical, tongue-in-cheek, class bssed FPS co-op multiplayer game was a really stupid move. That’d be like Valve saying they’re releasing Half-Life 3 as a third person extraction shooter.

    They seem pretty disconnected with what their fans actually want. The world and lore that Control establishes (and links with Alan Wake, ofc) is so rich and interesting with so many mysteries and unknowns left untapped. They could’ve continued the story with Jesse or another character and it probably would’ve sold like hotcakes.

    • Chronographs@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 days ago

      They didn’t make much money off alan wake 2 after locking it on epic and not printing a physical copy for the console people for a year (and even then was only a limited deluxe and collector’s edition release). This seemed like a hail mary to try and get that sweet gaas money, but I imagine the overlap between people who play games like control and people who are willing to dump endless money on the live service game of the week skins is pretty small.

        • Coelacanth@feddit.nu
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 days ago

          It was literally the only way Alan Wake 2 was getting made, no other publisher would finance the project after Alan Wake 1 sold poorly and Sam Lake/Remedy really wanted to make it.