• PKscope@lemmy.world
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    11 hours ago

    It surprised me that only 10% had tried selling their games on GOG. I guess the thought of going DRM-free was scarier than the monopoly of Steam.

    • alphabethunter@lemmy.world
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      9 hours ago

      Yeah, of course it would. Senior Manager position is something that basically only exists for bigger studios. From the 306 developers interviewed, probably only a small part are indie developers.

  • jaselle@lemmy.ca
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    11 hours ago

    If only all monopolies were so user-positive.

    I suspect what’s unique in valve’s case is that they don’t have investors and board members and other stakeholders to lead them toward short-term profit maximization.

  • SoftestSapphic@lemmy.world
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    15 hours ago

    It’s a monopoly that benefits the consumer.

    It could easily not be a monopoly if any other company was dedicated to making as good of a customer experience.

  • ryathal@sh.itjust.works
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    18 hours ago

    Unless games become something we truly own, steam is going to stay dominant. It’s more like a utility than a storefront. If you want to remove the dominance of steam you need to force a way to move libraries of games to other platforms.

    Steam also got their monopoly the honest way by simply being the most consumer friendly option.

  • alessandro@lemmy.caOP
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    19 hours ago

    Valve is “de facto” monopoly, bit the actual monopoly potential is in Microsoft hands. Microsoft is for PC gaming industry what Google is for the web browser one. Sure, there may be other cool web browsers, but it’s Google that (through Android base) decide whic web browser will be delivered with the next billions of Android mobile device: some elderly people on smartphone don’t even know what is a web browser (“oh, you mean when I Google? I don’t know: I just Google”).

    All future new PC will be sold with Microsoft Store and Xbox junk ware: Microsoft has been exceptionally shitty for not being the actual monopoly in the PC gaming industry. But that’s a very feeble protection: break Valve business is just a mandatory “security update” away to happen. They can break Steam little by little (such as suggested by Tim Sweeney) or just a big blow by sheer monopolized manipulation (such as Google not allowing adblockers to chrome to feed their advertising business)

    • ryathal@sh.itjust.works
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      18 hours ago

      Microsoft tried to flip the switch years ago to kill anything outside the Microsoft store. That’s when steam released the original steam machines. Combined with general negative response to the messaging Microsoft has backed off, but they absolutely want to do it still.

      • masterspace@lemmy.ca
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        17 hours ago

        They never tried to kill anything outside the Microsoft store. That’s just what Tim Sweeney and developers got fearful of and made a big fuss about (not saying it’s not worth making a fuss about, but they never announced they would do it). Microsoft did introduce more limited versions of windows that had sideloading disabled by default, but these were low cost versions of windows generally aimed at children and grandparents / non tech people, not at their gamer user base.

        • ryathal@sh.itjust.works
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          15 hours ago

          They absolutely were heading that direction with both windows and Xbox until the massive backlash from the public forced them to tone down their plans. It’s still the same company that tried to kill used games on consoles, and they basically have with the creation of game pass. Valve built an escape hatch to Linux for gaming, which has forced them to be a bit nicer on the PC front, but that’s not a sign of Microsoft being good.

          • masterspace@lemmy.ca
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            15 hours ago

            Lol, they didn’t try to kill used games on console, when they announced the Xbox One they also announced that you would be able to digitally sell and transfer your games licenses and share you digital library with friends.

            Gamers didn’t hear that though, and then those plans got scrapped when they had to rework everything before launch.

  • Caveman@lemmy.world
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    21 hours ago

    They’re a functional monopoly in my case since I’m on Linux. GOG is the main competitor for my money.

  • Ganbat@lemmy.dbzer0.com
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    1 day ago

    from the overall pool, 75% of respondents were senior managers

    So… not developers, but businessmen.

        • Spice Hoarder@lemmy.zip
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          13 hours ago

          Wait now I’m even more confused

          Game distribution platform Rokky has just released the results of a study it conducted with 306 senior managers of PC game developers (all from the US or UK)

          There’s nothing in this article that suggests that they polled more than just senior managers.

    • masterspace@lemmy.ca
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      17 hours ago

      Yeah, who do you think is best equipped to examine the sales and financials?

  • Godort@lemmy.ca
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    2 days ago

    I mean, they’re not really wrong. Valve has a monopoly on game distribution the same way that Google has a monopoly on Internet search. Alternatives exist, but they aren’t really competing with Steam.

    Valve has so far been pretty pro-consumer which is how they got to where they are, but yhat doesn’t really change the fact that they essentially get to set the rules for digital distribution of games.

    • Arcka@midwest.social
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      13 hours ago

      Really? Has Valve abused their position to specifically further entrench their monopoly or other anti-consumer behavior?

      There was a time I would have agreed with that comparison but Google has sucked for a while.

    • PonyOfWar@pawb.social
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      2 days ago

      It’s also a big risk, as they could always enshittify. It’s a good platform now, but if Gabe dies or decides to give up his leadership position, that could all change very quickly.

      • gravitas_deficiency@sh.itjust.works
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        2 days ago

        Yeah, the day Gabe leaves is going to be a sad day for gaming, because Steam is probably gonna get real shitty real quick. I’m sure some finance-minded jackasses will do their best to maximize short-term profit and fly the whole ecosystem into the ground at Mach 3.

        • Almacca@aussie.zone
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          2 days ago

          As long as it remains privately owned, it should be OK. The day shares go public, god forbid, will be the beginning of the end.

          • Kairos@lemmy.today
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            2 days ago

            Thats not true. Privately owned firms tend to be really bad because they don’t have a feduciary duty to long term value. They suck everything dry. Private equity is the reason why daycare costs so much yet the daycare workers make minimum wage.

            Steam just happens to be fine under private ownership because it makes enough profit for Gabe to be satisfied.

            • Tollana1234567@lemmy.today
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              2 hours ago

              Thats PE firms, not the same as private owned companies. THERE WAS only one istance of a hybrid of PE and private owned sitaution, SEARS.

            • cardfire@sh.itjust.works
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              19 hours ago

              Gross oversimplification of Private vs Public. We are really taking about three kinds of ownership models, if arguing in good faith.

              1. The people that are invested in the company, usually the people that built it, are at the helm.

              2. The people that built it took a payout from Private Equity who now have ownership stake, and who now set the growth agenda.

              3. The compant is now public, and given to the irrational whims if the ENTIRE marketplace, while at the same time primarily being at the whims of the board and the largest few investor stakeholders.

              Steam has largely existed exclusively in the first category. So have most of the oldest businesses in the planet, which are often family-owned and maintained operations across generations.

              • Kairos@lemmy.today
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                2 days ago

                The first sentence

                When you choose a software vendor, do you question how the company is financed? Should that be part of your evaluation?

                This article seems to be about the ethos of private equity. Legally they’re nearly identical.

                • Caveman@lemmy.world
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                  21 hours ago

                  Private equity is commonly referring to “owned by a private equity fund” like Blackrock. It often involves extracting unhealthy amount of short term profit to make the numbers look better then sell the business so they can record a profit.

            • mnemonicmonkeys@sh.itjust.works
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              20 hours ago

              Privately owned firms tend to be really bad because they don’t have a feduciary duty to long term value.

              Neither do publicly traded companies. All they are required to do is make money for shareholders, and most of them push for short-term value

              • Kairos@lemmy.today
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                12 hours ago

                The profits are taken away from the trading price, yes

                Although it still helps the long term price

            • AwesomeLowlander@sh.itjust.works
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              1 day ago

              Privately owned firms tend to be really bad because they don’t have a feduciary duty to long term value

              You say that as if publicly traded firms do

    • jwiggler@sh.itjust.works
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      2 days ago

      Gamers have good reason to love Valve for Steam alone – not even accounting for their amazing games. They really do have the best gamer-oriented platform, and seemingly they care about gamers. I think they’ve done a lot to advance gaming on linux as well which is much appreciated.

      But, at least the way I see it, they still extract rents from game devs to an almost feudal degree.

      “Sure – come sell your grain game – but you’ll have to give me a third of your profit because I own the town square platform/servers.”

      Side note: It’s pretty funny that for a while Valve had Greek economist Yanis Varoufakis on staff to analyze spontaneously emerging markets for digital items on Steam – and he went on to write about the phenomenon above in his recent book Technofeudalism.

      Edit: formatting

  • Poopfeast420@lemmy.zip
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    1 day ago

    Game distribution platform Rokky has just released the results of a study it conducted with 306 senior managers of PC game developers (all from the US or UK)

    Unsurprising that they find this, since that’s what their business is about.

    MAXIMIZE GLOBAL GAME SALES WITH ROKKY

    Expand sales of your PC game beyond Steam. Sell game keys to 200+ global storefronts simultaneously with Rokky. Enjoy revenue increases of up to 100%.

  • FreeBooteR69@lemmy.ca
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    2 days ago

    Turns out if you invest in making your platform not suck it ends up paying dividends. Figure it out dumbfucks.

  • pop [he/him]@lemmy.blahaj.zone
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    1 day ago

    Something I think a lot of people in first world countries might not be thinking about also, is that Valve set very reasonable prices in third world countries for about 5-10 years. It meant not having to pirate games anymore, risking viruses and having to look for cracks every update, having distributors closed down, etc.

    Steam set reasonable prices, had a download manager that could pause downloads, offered download servers in several regions and countries to make it faster, etc. And now they’re making gaming on Linux easier. 🤷🏻‍♂️

    Platforms like EGS have been throwing incredible games at us for years (until recently), and they can’t get enough people to stick around because it’s just not worth the trouble even free. I have collected many of those games, and I ended up buying them on Steam because it was just easier to deal with, even with third-party modding (such as SMAPI for Stardew Valley).

    The one thing I will say against Valve/Steam is that their social platform is a shitshow and either they should invest in moderation or just shut it down, because it’s impossible to enter there and not be blasted with racism, misogyny, ableism, homophobia, transphobia, etc. It sucks because there have been times when I went to a game’s Steam forum and found out about some recent bug or workaround, so there is value there, but it’s completely overtaken with all the bigotry. But I get it, gAmErS… if they ever moderated that place, their userbase would probably shrink.

    • Korhaka@sopuli.xyz
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      1 day ago

      Haven’t even bothered making an account on epic for the free games or what ever they are offering. I just don’t care, steam is so much better. Got a few games in GoG too but I wish they did a little better in the Linux support side of things.

      • Aceticon@lemmy.dbzer0.com
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        19 hours ago

        I’ve been gaming on Linux for a year now and I have (and run) way more games from GOG than Steam.

        Historically I avoided Steam because of the whole “you don’t own the games, you just license them at full price” nature of the “phone home” validation they have for most games, so I had a much larger collection in GOG than Steam to begin with since I would only get from Steam the really interesting games which I wouldn’t find in GOG (plenty of games I simply did not buy because they were Steam only).

        That said, running GOG games in Linux is as least as simple as Steam games, thanks to me using Lutris which does all the heavy lifting of properly configuring Wine and VKDX to run my games and even integrates with GOG to directly download the installers: in practice I have about the same chance of success with click-and-play installing and running a game in Linux from the Steam Store via the Steam App as I do from GOG via Lutris.

        Then on top of that, because I’m a techie, I actually prefer Lutris + Wine because it’s so much more open for configuration than Steam and to figure out yourself how to run games for which there are no pre-made configuration scripts, such as pirated ones - for example, for one of my Steam games I couldn’t at all find a way to run the official version of the game in Linux via the Steam App, but I could get the pirated version of that game to run just fine via Lutris.

        I even have a default setting in Lutris which will run my games inside a Firejail sandbox with networking disabled plus a bunch of other security settings, something I can’t do in Steam (were I can only do it for the entire Steam App, which won’t function with disabled networking).

          • Aceticon@lemmy.dbzer0.com
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            13 hours ago

            Two things:

            You’re confusing ownership of the “copyright of a game” with ownership of the actual instance of a game.

            In jurisdictions were the Law is not just bought and paid for by industry lobbyists, you definitely own that copy you got when you downloaded the offline installer from GOG same as you would a game CD. What you don’t own is the copyright of the game.

            Further, even in the jurisdictions were IP Law is thoroughly bought and thus has been subverted to serve media industry interests, you de facto own that copy you got when you downloaded the offline installer from GOG: because the way things are set up with GOG (meaning, no DRM), the copyright owner would have no recourse but to literally take you to court to take away that copy, which they won’t because it’s too expensive so not worth the cost - unlike with Steam they can’t just switch off you access to it by toggling a flag in a database.

            Curiously, with Steam they can block you from accessing the copy of the game you bought even in the non-corrupt legal jurisdictions, because if they just block you from accessing it even if they legally can’t, it’s now up to you to take them to court to restore access to something you legally should have access to, and you won’t do it because it’s “too expensive so not worth the cost”.

            Whilst the whole thing is a bit of a mess with multiple takes on multiple jurisdictions, the praxis side is the same everywhere: “Possession is 9/10 of the law” as the saying goes - so if you have it fully under your control (so, no “phone home” system that can lock you out from using it) THEY have to take you to Court and justify to the Judge why they should be allowed to take it away from you, whilst if it’s not under your control and they just take your access to it away from you, YOU have to take them to Court and justify why they should have to restore you access.

            Even were you do not have legal ownership of a copy of a game, the way the GOG stuff is set up, once you’ve downloaded the offline installer you have de facto ownership which is pretty costly for them to overturn.

            Meanwhile, the way the Steam stuff is set up you do not have control over that instance of the game and they can just take it away from you, and then it’s you who will have trouble overturning it even in jurisdictions were you’re legally in the right.

          • Aceticon@lemmy.dbzer0.com
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            16 hours ago

            Yeah, but the store doesn’t actually tell you which is which when you’re looking to buy a new game, now does it?!

            Further, will that copy of an install folder work if you copy it into a new machine? Maybe, but probably not (it depends on things like how the game handles missing registry keys and/or the graphics card changing whilst there’s already a shader cache for the previous graphics cards).

            When you’re making a purchasing decision, if that factor is very important to you, Steam’s possibility that maybe it can be done in an unofficial non-supported way, but you don’t get told upfront if it does work, and you’re not sure if it will work if you change machines, doesn’t count as a real “I get to keep the game no matter what” feature - it’s a hack, that sometimes works, usually doesn’t.

            In GOG that feature is standard.

            • pixeltree@lemmy.blahaj.zone
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              16 hours ago

              This wasn’t a “hey this is ok because you can sometimes do it in a jank way” comment, more of a “hey in case you didn’t know you can go make copies to preserve what you like” comment

    • Bluegrass_Addict@lemmy.ca
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      1 day ago

      it’s just not worth the trouble even free

      for me, it all boils down to this. The best DRM is making garbage. I won’t even sail the seas to find it, I just will never use it.

      • emeralddawn45@lemmy.dbzer0.com
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        1 day ago

        Epic has offered quite a few decent games for free but their forced client/launcher is such shit that its not even worth installing. I absolutely wouldn’t be surprised if people pirate games even after they’ve gotten them free on epic just to not have to deal with that bullshit.

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    2 days ago

    It’s only a monopoly in that it’s so much more popular than everything else that’s come along, and the main reason for that is because it’s better than competitors. Most others are just publisher stores, and almost all have functionality that users disagree with.

    In the OP article, the game distribution platform Rokky is also apparently a publisher store, having recently bought the rights to distribute Chinese games in the west.

    • thenose@lemmy.world
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      2 days ago

      I agree. There are other stores you can get your games from, that never got mentioned in this piece. I personally love GOG for that purpose. There aren’t many new games in there but there are big and day one releases

    • evilcultist@sh.itjust.works
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      1 day ago

      I avoided signing up for years because I thought it would lead to us only owning a revokable digital license to every new game. Oh how the turn tables.