If the majority of developers gave a shit about the difference between Valve’s 30% and EGS’s 10 or 15% cut, you’d think they’d actually be going over there. But they’re not. If anything, they put their game out everywhere. So clearly the 30% cut thing isn’t a problem. The only devs they are coaxing over to EGS over Steam are the ones they strike up exclusivity deals with, which is anti-competitive bullshit.
I think a majority of devs would jump ship if epic had the userbase, that 10-15% difference can be huge! But the store is bad and doesn’t have the consumers so it’s mostly a waste of resources
Prior to me switching to Linux, the main reason I preferred Steam over others was the Steam Workshop. Modding is typically so easy on Steam. As far as I’m aware, none of the other stores have that. I’d love to proven wrong though, because that just means more games can use mods.
But now, as far as I’m aware, Steam is the only major one that supports Linux.
Anyone else here old enough to remember old-school modding with multiplayer games? Having to make sure everyone at the LAN has the same base game with the right patches applied, the right mod versions and of course if a new version has come out since last meet there might be files that need to be changed/shifted/removed.
Ahh those were the days… that sucked. Thank god for Steam workshop! So much easier especially in games with deep support for it. ARK Survival Evolved for example. If you join a server that uses mods they automatically install from Workshop! What a time to be alive.
Though I have to admit, I haven’t used EGS for a while, I bet their version of Steam Workshop is even better! Otherwise Tim would look like an absolute muppet with the constant criticisms of other platforms.
Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn’t allowed to sell their game cheaper than on steam.
I imagine if Valve isn’t doing anything wrong, it’ll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam’s tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)
Who is defending Epic? You seem to be conflating legitimate criticism of Valve (which everyone should do) with defending the douchebag Tim Sweeney (which no one should do). But it’s a false choice to think you have to support one team or the other; both companies can be bad, and criticism of app store fees (whether Apple’s or Valve’s) has nothing to do with supporting Epic, that’s just a false equivalence.
You literally are spouting out the same nonesense Sweeny does multiple places in this post. To say you’re not defending him or his platform is a blatant lie anyone with eyeballs reading this thread can see.
Let’s say Donald Trump says corporate landlords shouldn’t be able to own houses. If someone else makes the same argument, that doesn’t make them a Trump supporter. You get that, right?
If the majority of developers gave a shit about the difference between Valve’s 30% and EGS’s 10 or 15% cut, you’d think they’d actually be going over there. But they’re not. If anything, they put their game out everywhere. So clearly the 30% cut thing isn’t a problem. The only devs they are coaxing over to EGS over Steam are the ones they strike up exclusivity deals with, which is anti-competitive bullshit.
I think a majority of devs would jump ship if epic had the userbase, that 10-15% difference can be huge! But the store is bad and doesn’t have the consumers so it’s mostly a waste of resources
Prior to me switching to Linux, the main reason I preferred Steam over others was the Steam Workshop. Modding is typically so easy on Steam. As far as I’m aware, none of the other stores have that. I’d love to proven wrong though, because that just means more games can use mods.
But now, as far as I’m aware, Steam is the only major one that supports Linux.
Anyone else here old enough to remember old-school modding with multiplayer games? Having to make sure everyone at the LAN has the same base game with the right patches applied, the right mod versions and of course if a new version has come out since last meet there might be files that need to be changed/shifted/removed.
Ahh those were the days… that sucked. Thank god for Steam workshop! So much easier especially in games with deep support for it. ARK Survival Evolved for example. If you join a server that uses mods they automatically install from Workshop! What a time to be alive.
Though I have to admit, I haven’t used EGS for a while, I bet their version of Steam Workshop is even better! Otherwise Tim would look like an absolute muppet with the constant criticisms of other platforms.
They definitely do a lot to earn that 30%, there’s a ton of dev tools for games. Workshop, leaderboards, multiplayer, etc
Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn’t allowed to sell their game cheaper than on steam.
I imagine if Valve isn’t doing anything wrong, it’ll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam’s tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)
People seem to forget that without courts of law, the steam refund policy wouldn’t exist. Valve fought tooth and nail to be exempt from that.
Offering servers as a service would be great, so many PC only games that rely on steam’s multiplayer would be easier to port!
Sounds like a long winded way to say you don’t understand network effects or monopolies
Complaining about Valve bootlickers while being an Epic bootlicker :D
I’m sorry you can’t understand the difference between a principled anti-monopolist like Lina Khan and a Tim Epic simp
How do Tim Sweeny’s balls taste? I imagine they’re kinda sour, but I figured I might ask someone who clearly has them in their mouth.
How does it feel not grasping what it means to be an antimonopolist? I imagine it’s kind of expensive.
You’re the one defending the anti-competitive company, dumbass. So I ask again: How do Sweeny’s balls taste?
Who is defending Epic? You seem to be conflating legitimate criticism of Valve (which everyone should do) with defending the douchebag Tim Sweeney (which no one should do). But it’s a false choice to think you have to support one team or the other; both companies can be bad, and criticism of app store fees (whether Apple’s or Valve’s) has nothing to do with supporting Epic, that’s just a false equivalence.
You literally are spouting out the same nonesense Sweeny does multiple places in this post. To say you’re not defending him or his platform is a blatant lie anyone with eyeballs reading this thread can see.
Good day, sir or madam.
Let’s say Donald Trump says corporate landlords shouldn’t be able to own houses. If someone else makes the same argument, that doesn’t make them a Trump supporter. You get that, right?
sounds like YOU don’t know what a monopoly is