Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don’t use dice? Are there any that completely remove luck/random chance on “important player actions”?

  • fakeaustinfloyd@ttrpg.network
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    9 hours ago

    In my mind, it very quickly went from something implausible (how would that system work well) to one of my favorites after playing. Still lucky enough to be in a long Amber campaign with an awesome group.