Hello!

I am a fairly new GM, and have only ran a few sessions of CY_BORG. I’ve played in many home TTRPG games (mostly DnD 5e) and have familiarized myself (through reading rather than experience sadly) with some fundamental RPG design and GM advice. My issue is, at the time I went to the game store to pick up RPG books, I wasn’t knowledgeable on Shadowrun and the editions/universe other than the fact I wanted to run it some day.

I have now realized, after buying the book and past the possibility of return, that I have bought the reprint of Shadowrun 2050 (1e) which appears to be the most complicated and problematic of the games in terms of system. That being said, I’d still like to run this some day and I’m mostly fine with a bit of complexity and crunch in an RPG. I was wondering, though, if there was a way that I could sort of build up to running something like Shadowrun?

Running not only a very rules heavy system but also a world with something complicated like The Matrix in it is pretty daunting compared to most RPG systems I’ve been interested in, so I’m a bit lost on resources to help guide me. It also doesn’t help that even among old school Shadowrun fans 1e seems to be the least played edition.

Thanks in advance!

  • Ada@lemmy.blahaj.zone
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    1 hour ago

    Why Shadowrun 1st edition? It’s not the game at its best. Burst fire and full auto require rolling dice for every single bullet! (And I say this as someone that was introduced to RPGs through Shadowrun 1st edition, and even has a Shadowrun tattoo)

  • Jürgen Hubert@ttrpg.network
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    2 hours ago

    This was my very first RPG, back in 1990.

    The first piece of advice: Don’t have player character deckers. Make them NPCs. The decking rules are a horrible, horrible mess that takes the action away from the table.