TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won’t alter their appearance based on deeds but can customize their hero’s look with cosmetics and gear.

  • iamthetot@piefed.ca
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    2 days ago

    I don’t think the headline is fair at all. I think it’s there, just reimagined. And personally I think it sounds really cool. If I want the old system, I can play the old games.

    • brsrklf@jlai.lu
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      1 day ago

      Well, if I get what they’re doing this time, it’s different.

      Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it’s not supposed to be realistic, it’s like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.

      You can even “boost” your evilness with stuff like eating live chicks. Nobody witnesses you doing that.

      There’s a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you’re a character among others. You’re one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.

      It sounds like this time, they’re going for something a lot more classic, i.e. scoring how people feel about your choices.

        • brsrklf@jlai.lu
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          21 hours ago

          Not sure, but I certainly don’t get “it’s there” from “there is something else instead that feels completely different from the original design”.

          • iamthetot@piefed.ca
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            18 hours ago

            We’ll have to agree to disagree about it feeling completely different then! Not least of which because I haven’t gotten to feel it at all, since it’s not out. It looks very cool and fun imho though! Still think the headline is unfair.

    • kryptonianCodeMonkey@lemmy.world
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      23 hours ago

      Right? Also it’s not like the mechanic is universally loved. The good vs evil decision features of games (like in Fable, Infamous, Knights of the Old Republic, etc.) are often heavily criticized for being obvious, simplistic, forced, and sometimes even punishing to some play styles or mistakes by restricting some skills behind one alignment or the other.

      I liked it as a mechanic personally, but I am also interested to see how the new evolution on the mechanic works. Maybe it’s shit, maybe it’s a more nuanced version of the old one. We’ll see.