See, that’s the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that’s over 200 people and expect 10x money back.
Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles
Games should be cheaper to make, too.
See, that’s the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that’s over 200 people and expect 10x money back.
Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles
How much of that money goes into marketing, and executive pay checks?
Well, many complex games have no budget on graphics, that’s why you can have one-man army dev making a monster of a game like Aurora 4x.
Yeah, and then the game made by a small team ends up being much more successful.
More successfull relatively to the money spent, but not overall.
Gotta keep in mind that there are like a thousand other indie games released for every Hollow Knight or Stardew Valley. Survivor bias or something