The best science-fiction role-playing game ever, adapted at last to the world's most popular rules! All of Traveller's key activities (character and world generation, personal and ship combat, you name it) fully converted to 5E's exciting, heroic game system.
Spearheaded by GDW and TSR veteran...
I don’t really have a lot of empathy for people who don’t want to learn a new rule system.
First off, most of those people barely know 5e to begin with. You could swap them into another system and they’d probably perform about as well.
Aside from that, maybe they don’t mean to sound anti-intellectual, but they kind of do. It’s okay to read and learn new things. I’ve had potential players put up more of a fight than it would’ve taken to just read the thing.
Related, I think there’s like a literacy crisis. Many people don’t seem to read or think great.
I don’t really have a lot of empathy for people who don’t want to learn a new rule system.
First off, most of those people barely know 5e to begin with. You could swap them into another system and they’d probably perform about as well.
Aside from that, maybe they don’t mean to sound anti-intellectual, but they kind of do. It’s okay to read and learn new things. I’ve had potential players put up more of a fight than it would’ve taken to just read the thing.
Related, I think there’s like a literacy crisis. Many people don’t seem to read or think great.