Why design routes when “open world”? PS2 ass graphics. Horrible frame rate and performance. Unnecessary number of shops with no life at all. Because “you can take the challenges in any order” none of them have any actual interest or difficulty. First main line pokemon game I ever DNF’d.
Why design routes when “open world”? PS2 ass graphics. Horrible frame rate and performance. Unnecessary number of shops with no life at all. Because “you can take the challenges in any order” none of them have any actual interest or difficulty. First main line pokemon game I ever DNF’d.
Dnf ? Fedora ?
Did not finish