• [object Object]@lemmy.world
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      1 hour ago

      In particular, ‘Maniac Mansion’ has pathways for the characters to die or the player to be stuck without a recourse — which later adventures avoided, allowing successful completion from any point in the game.

      I recently tried playing through it for the first time (on an Android tablet with ScummVM), and pretty sure I hit such a dead end.

    • 9488fcea02a9@sh.itjust.works
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      10 hours ago

      I read something years ago that those games were designed to have illogical puzzles so that you’d pay to call the help line (yes, there was a phone number you’d call for help) or sell paper game guides

      • TheObviousSolution@lemmy.ca
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        7 hours ago

        The Secret of Monkey Island 2 famously mocked this where you could simulate literally call the helpline in-game as the PC while lost in a jungle.

      • YesButActuallyMaybe@lemmy.ca
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        8 hours ago

        Nintendo had a Hotline… I called them once because I got stuck in donkey kong country. (The guy was like ‘at the first ledge just drop straight, there’s a hidden cannon that lets you skip the level’)