alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 17 hours ago800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comexternal-linkmessage-square50fedilinkarrow-up1166arrow-down13
arrow-up1163arrow-down1external-link800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 17 hours agomessage-square50fedilink
minus-squareArmchairAce1944@lemmy.calinkfedilinkEnglisharrow-up2·5 hours agoLucasarts was much cleaner. We finished DOTT as kids without hints.
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up3·edit-23 hours agoI vaguely remember that the point of LucasArts’ adventure games was that they were tired of the bullshit moon logic of Sierra games. I guess it’s the equivalent of someone who was so pissed off with Kaizo Mario that they made Dark Souls or something
Lucasarts was much cleaner. We finished DOTT as kids without hints.
I vaguely remember that the point of LucasArts’ adventure games was that they were tired of the bullshit moon logic of Sierra games. I guess it’s the equivalent of someone who was so pissed off with Kaizo Mario that they made Dark Souls or something