TAA as in temporal anti-aliasing? Is that not frame generation? It’s interpolating between frames to create a frame that wasn’t previously there. Just like how spatial anti-aliasing generates pixels that weren’t previously there.
I think maybe we have a different idea of what “generation” means. I’m guessing your idea of “generation” is when it surpasses some threshold of information added through the process.
In TAA every other pixel is rendered traditionally and the others are filled in. So it’s not frames generated it’s pixels that are generated.
And dlss does that same thing but in a different way. It’s like smart sharpening and takes a blurry image and makes it sharpen. No new frames, but a sharper image than is natively generated.
I made a comment about dlss doing frame generation, you said that wasn’t true it did upscaling. Then I pointed out that the last two versions do both, which you responded to saying it isn’t forced on, which isn’t even something I said.
The you tossed in an assumption that I haven’t had an Nvidia card because ‘I didn’t know it was optional’ which I chuckled at as my previous card was a 3060 and I just switched back to amd last year as I was not impressed with the dlss options including frame generation on the Nvidia card I owned.
You keep adding additional things in an apparent attempt to be right, aka shifting the goal posts. It is entertaining because each one has been wrong.
Frame Gen makes fake frames. Standard dlss does no such thing which is what the question was. It uses temporal upscaling. Not the same thing.
Upscaling = artificially increasing the sampling rate through some sort of inter/extrapolation.
Temporal = it’s happening on the temporal axis.
Samples on the temporal axis are frames.
Therefore, temporal upscaling = artificially sampling more frames = frame gen?
No, that’s like saying TAA is frame gen.
Using temporal data to upscale is different than inserting frames that weren’t there to begin with.
TAA as in temporal anti-aliasing? Is that not frame generation? It’s interpolating between frames to create a frame that wasn’t previously there. Just like how spatial anti-aliasing generates pixels that weren’t previously there.
I think maybe we have a different idea of what “generation” means. I’m guessing your idea of “generation” is when it surpasses some threshold of information added through the process.
In TAA every other pixel is rendered traditionally and the others are filled in. So it’s not frames generated it’s pixels that are generated.
And dlss does that same thing but in a different way. It’s like smart sharpening and takes a blurry image and makes it sharpen. No new frames, but a sharper image than is natively generated.
The early versions only did upscaling, but we are in the current day where DLSS does fake frame gen to increase fps on top of upscaling.
Only if it’s turned on. I have yet to see a game that forces it. You get to pick if it’s on or not.
You sound like you have never used a modern nVidia card. Not a slam, just saying it you had one you’d know it’s optional.
Keep moving those goalposts.
What are you talking about?
I made a comment about dlss doing frame generation, you said that wasn’t true it did upscaling. Then I pointed out that the last two versions do both, which you responded to saying it isn’t forced on, which isn’t even something I said.
The you tossed in an assumption that I haven’t had an Nvidia card because ‘I didn’t know it was optional’ which I chuckled at as my previous card was a 3060 and I just switched back to amd last year as I was not impressed with the dlss options including frame generation on the Nvidia card I owned.
You keep adding additional things in an apparent attempt to be right, aka shifting the goal posts. It is entertaining because each one has been wrong.