I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.
And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”
I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.
cyberpunk. looked cool and i wanted to like it, but i find it somehow too meh
Did you play the latest Version?,
no i pirated it and the only one with an installer that worked on linux was a few years old
Baldur’s gate 3, the combat was frustrating and the dice rolls popping up in the middle of any skill check were annoying. I’m sure there are others but that’s the one I can think of right now.
Metal Gear Solid and Kojima games in general. I think it’s a Kojima trait to make his games feel more like work than fun.
I managed to get into Death Stranding (on my second attempt) and came to understand the vibe. But I have little interest in delving into the sequel until I’m a retired old man looking for some purpose to life.
I am very interested in what he does with movies, though.
RDR 2
Automation games, such as Factorio and Satisfactory. Idk man I keep seeing people say they’re digital crack, but they’re just frustrating busywork sims for me. I’m more content just playing something like Terraria, where I feel like my progress is meaningful
Souls like games. I tried, I’m just not built for them.
Teardown
Some levels just feel like a grind
-
Every JRPG with random battles. All of them. Chrono Trigger. Final Fantasy. Phantasy Star.
-
PvEvP Extraction games. I tried Arc Raiders during the closed alpha. I tried Dark and Darker. I tried Dungeon Stalkers. I tried Sea of Thieves. I tried The Cycle. None of them were fun to me.
-
MMORPGs. I really want to like this, but I hate how they fall feel like a theme park. Elder Scrolls Online Morrowind is the one I played the most, and being a fan of Morrowind,it was disappointing. I feel like I am waiting in a line for a ride whenever I am around other players doing an activity. I hate to say it, but Destiny 1 was the best feeling MMORPG I played because I didnt feel like I was waiting in a line due to other players. The zoning between solo and shared areas felt the best I guess.
I think in the pixel remasters for Final Fantasy 1-6 you can disable random battles but then you have to play on easy.
-
The Outer Wilds - I get recommended this over and over, I know it’s a huge hit, a cult classic, and beloved to many people. I finally got it and gave it a real solid attempt, several times so far. I understand the gameplay loop I guess, the repeating, the weird ship flying. I mean, I appreciate it and love that people are experimenting with new ways to make games that break old molds. I really like the atmosphere and maybe if I were a lot younger it would feel fresh and interesting.
But I never really started having fun, never really connected with the characters or the world, I never got hooked. Everything felt like a janky obstacle instead of progression and reward.
Maybe I’ll try it again sometime, but maybe it’s possible some games just don’t rub me right.
I agree on this
The Witcher series, I just really hate the combat system
Oh, you mean the bits in between Gwent.
It’s pretty one note. Put up shield. Roll around. Hit enemy. If shield gone, reapply. Works from the start of the game to the end. Except ghosts because you need to use your magic on showing them to make them vulnerable.
I’ve got like 30 hours in once and then just couldn’t take it anymore. Can’t remember what it was I didn’t like since it has been quite a few years.
which one? the first had this weird “click on the enemy until they are dead”-system, where i can understand not liking it, but for 2 and 3 they changed to a more traditional combat system.
I really, really tried to like Ancestors: The Humankind Oddysee.
Playing as an ape, swinging from trees, eating fruits and mating. It was a lot of fun.
But there are mandatory mechanics that drag it down. You have to discover everything to progress, and you have to bring your kids and tribe along manually. The cost of failing in combat is too high. You can grind for two hours to learn your area, and then lose your best ape and 2 kids to a panther with one second of quicktime events that you haven’t trained for.
Building fortifications is very laborious and I couldn’t find a good reason for it.
Training the clan to build weapons eluded me.
The exploration was amazing though, and if it was less grindy, more forgiving in combat (especially with more opportunities to practice, I mean, why not allow apes to initiate play fighting with each other where you could master the quicktime bullshit without such high risk) and a more independent tribe behaviour where they advance without having to be led manually, it could be a great game.
Final Fantasy IX. I was a religious FF player before IX, and loved VIII so much despite all its flaws, because it really went for it with new ideas and atmosphere and the draw junction system which was hackable and broken but really interesting. In many ways the most Final Fantasy of Final Fantasy, despite the widespread hate.
But the devs got so conservative for IX, might as well have been playing Dragon Quest. And the load times and frequency and lack of variety for random encounters was just insurmountably tedious.
XIV is my favourite, none of the others I tried stuck, but I’m pretty sure it’s an outlier
Dark Souls 3…it is a bit hard to jump in after its slower predecessor, for some reason unknown, I just like the legacy combat system better, can’t find the rhythm in the new one…
You’re not the only one, I love each other sooulsborne but 3 has this weird frenzy about it that I don’t really fuck with.
Minecraft and others like it. I want something to work towards. Because in games where you can do anything and make your own fun, is too much after my days.
Try Vintage Story. It’s focused on progression and it takes ages (in a good way) to do anything.
The Legend of Zelda: Breath of the Wild
I don’t find my weapon breaking every 10 minutes fun, nor do I find the endless wandering with no context clues very engaging. I swear 90% of the stuff you have to stumble onto by dumb luck. It took me months to accidentally bump into that stupid maraca tree thing and expand my inventory. That’s just dumb design.
Having tried and failed to get into it some 8 or 9 times, I have to agree. Maybe it’s different if you grew up playing The Legend of Zelda, but I just found the visuals drab, the combat overly simple and yet slow, and above all like it was trying to be deliberately aggravating to play.
Not at all what one expects from one of the most acclaimed video games of all time, I do wonder how it would have performed had an unknown studio released it as their first game.
In a mandatory cut scene, a character tells you “Head toward the dueling peaks, then, follow the road to Kakariko village.” Hestu, the inventory expanding broccoli homonculus, is standing on the side of that road in a conspicuous location.
It’s a game about free exploration, it’s silly to expect the player to directly follow these instruction. Just make him part of the mandatory tutorial area or have him come to you after collecting your first 10 seed or something.
I only found out about the guy after finishing the game.





