Oh neat, just one step away from having AI buy the game for me as well.
I would love to go back in time and show this to somebody who worked at the Nintendo Power Tip Hotline. They would be all like “oh shit, AI is going to take our jobs in the future?” not knowing that their jobs were replaced decades ago by autistic people with dial-up internet making GameFAQs txt files.
They want me to pay them for a game and then pay them for their AI to play it for me.
and then pay them for completion of the game, and results are seperate cost.
Can you patent something as trivial as this?
It’s so hard to raise kids to turn off the light when they leave the room, with huge wastes of electricity like this just running rampant in the world.
Yea, I used to clean the windows in office buildings and we’d go into a completely empty floor and all the lights would be on and the heat or A/C would be blasting. Then I’d be downtown at 4am shoveling snow and I’d look up and all the inside lights in those empty office buildings were still on.
Then we’d get a notice to help conserve energy at home.
Sure, burn the planet for a gamegenie.
so they spent millions attacking and removing hackers from their games, only to allow AI bots to do it for a subscription fee…
iran, can you blow up this data center while you’re at it?
Just watch a movie at this point. I started playing old games because I was missing the feeling of staring at a screen for a solid minute with no idea how to proceed and having to figure it out for yourself, or repeating the same section again and again slowly conquering what seemed impossible on the first try.
soo
extremly unoptimised tool assisted speedrun?
Not for nothing, but couldn’t this be used to have AI play a game for 80,000 simulated hours and flag all the bugs? Human playtesters are important and have value, but no human should have to do the work of criss-crossing an enormous game map thousands of times just to see if the character model gets stuck on a random vertex sticking out somewhere, and yet it seems to be a distressingly common occurrence in more than a few games I’ve played.
Croteam did something like that for “Talos principle”. You can read here (points 9 and 10 in the article).
Nvidia is doing a lot of that. It’s slightly better than nothing. It also quite expensive unless you’re Nvidia.
It makes me sad to see everyone trashing this so much. No one ever thought of it as a disability aid? I would love to have a system that would let me hand off strenuous parts to the AI so I could take over during less intense parts.
Games already have this. There’s almost always a difficulty setting, and one of those settings in newer games is often “story only.” You make decisions, but your character executes the fast-twitch stuff itself.
What’s even the point of this…

Legitimately nothing. I think this is MS looking for use cases, because they have sunk all their capacity into AI. They cannot detangle themselves from their AI, and they’re trying to course correct into SOMETHING that might be profitable and pull them out of their death spiral.
They created the solution with no problem. Now they’re making problems up.
That’s the future we all wanted. Going to work all day so robots could sit at home and play games.
Presumably this is marketed at Elon Musk so he can pretend to be a gamer.
Lame
Meeting in Microsoft 2026:
- we made report that says 90% of people don’t complete games
- we have a solution, let’s spend couple billion of dollars to make AI to finish games for them and charge them for xbox copilot gamepass
- maybe it is just lost of interest ? ( fire that guy )
Meeting in Microsoft 2028:
- nobody is using our $100B slop game finishing xbox copilot AI gamepass game partner
- maybe it was just lost of interest ?





