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Cake day: June 21st, 2024

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  • CaptSatelliteJack@lemy.loltocats@lemmy.worldKittyguard
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    9 days ago

    Once upon a time, I went over to this girl’s place for a movie night. She went to the bathroom, and her cat came sneaking out of the bedroom. She trotted up to me, and I started petting her. When the girl came out and saw us on the couch, she was visibly surprised. She told me the cat never comes around new people. I shrugged, and we all went about our merry way. A while later, she told me that whoever she planned on getting with would have to love her and her cats. That was five years ago now. We’re married with six cats.


  • My dream game to develop is real actual “war shooter.” You get the classic CoD-like intro of proving your worth in a training range or whatever, a nice little tutorial. Then you get briefed on your mission, and deployed to action. All missions are PvP. You set your loadout, the mission starts, and you get hit. This is where the game begins. Depending on what you get shot with, and where, you get extracted from the mission, and medically discharged. You get sent home, have to live your life with permanent disabilities, find a job, go to your appointments, the whole thing. If you don’t die. If you die outright, the game just uninstalls, and permabans you. Anyone playing gets one life, one shot at the game.










  • I’m going to suggest a funny little game I’ve recently been completely obsessed with; HOLE. I don’t really know how to explain it. It’s a PvE only “extraction-lite” shooter. You drop into a procedurally generated map and kill your way through waves of dudes in suits. As the waves drag on, they’ll start showing up in body armor with better guns. You have to find your exfil point and charge it before leaving, kind of like Risk of Rain. Protip if you do end up trying this game out, you can pre-charge the exfil as soon as you find it, then leave it and keep going on the level. Just don’t get lost.

    The loot you’re looking for is mostly currency; this comes in the form of dollars and data. You can use these to purchase upgrades for your base, and eventually your weapons. If you go “MIA” (get perforated by a Red Boss’s flechette slinging shotgun or cut to ribbons by the Blueberry), you lose 90% of these currencies. Some special things must be successfully extracted. Some things (namely weapon/upgrade blueprints) are permanently collected once you pick them up, even if you don’t make it out. I feel like they pulled a nice balance between creating a challenging experience but not making it frustrating.

    Some things are “soft”; ammo is infinite, bullets are hitscan. There are “crunchy” bits, too. Your gun will occasionally jam. Your barrel will heat up, and getting it too hot will cause more malfunctions. The malfunction will always be an FTE/stovepipe, and you clear it by racking the slide or pulling the bolt. These malfunctions are less for realism, and more for inducing stress, but it’s a nice touch along with the backrooms-esque spooky vibes. The reports of the guns actually sound really spot on. Suppressors sound correct, and there’s even subsonic ammo to make them even better.

    I think what this game really works on is the vibes. This game instills a very specific kind of stress no other shooter I’ve played does. It’s SUPERHOT without the gimmick. It’s John Wick the game. It’s SCP Mobile Task Force simulator. It’s quiet and spooky, then loud and angry, and back again. It’s listening for footsteps and voices, creeping up behind them, and getting away scot-free. Or maybe turning around and being face to face with a Yellow Elite in body armor and a juggernaut helmet. It’s mentally screaming “where the hell is the microwave??” at yourself while the chatter of gunfire closes in on you desperately trying to get a fresh mag in and clear the jam before they’re on you.

    All in all, I seriously recommend it. It’s $5, and I’ve gotten 10x my money’s worth out of it.






  • BL2 is lightning, and all the others are potato batteries. The 1st game didn’t know what it wanted to be. PreSeq did a decent job of walking in the shadow, and it might even be considered underrated by some, but didn’t push any envelopes. Nothing it did really stood out. Tina’s Assault… exists? I guess? And then there’s 3.

    BL3 spit in the face of anyone who ever enjoyed anything about BL2 (again, the standard all others in the franchise are measured against); you liked the story set up by 2? This game ignores every single one of those plot hooks and delivers a flaccid mimicry of 2 instead. You liked the playable characters? How about we kill one, and turn two others into talking heads that spit out throwaway dialog in a dlc gamemode. You like the humor? Have a mission that makes you collect poop. You liked the villain? Have obnoxious streaming siblings. You like exploring the world? Sucks to suck, this world is empty.

    This big wild rant just to say we all want to forget BL3 happened.