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Cake day: July 8th, 2023

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  • DaddleDew@lemmy.worldtoGames@lemmy.worldBeyond All Reason
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    2 days ago

    IMO Supreme Commander failed to capture the original game’s soul had. You had a sense of an epic battle going on when playing. I think it was because it always devolved into playing all zoomed out, watching tiny strategic icons moving across the map, blinking and disappearing. I can’t even tell you what any of the units looked like because we almost never see them. The fact that they gave generic names to units and structures such as “level one point defence turret” didn’t help either.

    BAR does a much better job of keeping the player zoomed in and into the action, seeing and feeling so the cool details of the battle going on. Heavy plasma batteries blowing up chunks of advancing armies and terrain, lasers blowing up i dovidual targets in rapid succession, sending debris flying everywhere, this was all what TA was about.














  • The best example I can think of to represent what the article is taking about is Doritos. I like to think of myself as someone with a decent amount of self-control. But if I ever see a bag of Doritos I can crush a whole value pack in two sittings. That stuff is engineered to be as addictive as possible and it shows. The only reason why I’m not a walking blimp is that I dont buy any because I know what happens when that stuff is in my house.

    If only they engineered something that was both addictive and healthy for a change. But I guess there isn’t much incentive to sacrifice maximum addictiveness for health.