• 13 Posts
  • 506 Comments
Joined 2 years ago
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Cake day: March 17th, 2024

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  • If the yellow is down to a directional light source (and I don’t have a better idea than that), I wonder if the white fur is reflecting a fair bit of it? It’s like how having a sheet of paper laying flat near a wall causes the bit of the wall above it to be a bit lighter. It still looks like the yellow is mostly on the opposite side to the purple, so I think it’s plausible



  • Does the camera you took the pic with do any kind of automatic correction / enhancement? This looks like the results you would get if the pic had warm artificial lighting, the colour temperature was shifted to make her fur neutrally white, and then the saturation was cranked up. That results in orange closest to the artificial light source (catching the strongest warm light, therefore keeping some orange when the temperature is shifted to make most of her fur look white again) and purple farthest from it (it wasn’t orange before, so the de-oranging just purplified it) and then the saturation increase exaggerates the effect

    Also Furryosa is very cute








  • Been having a lot of fun with the Exo Rally demo. You go rally raiding in a big six-wheeled sci-fi rover with RCS thrusters, but it’s absolutely still leaning towards the sim end of things so you’d better be conscious of the terrain and take good care of your vehicle. The rally raid format (meaning there’s not a defined course, just a series of checkpoints you have to reach by whatever route you choose) gives it a layer of strategy too, as you get a limited window of time to survey the stage with a drone before you drive. The demo only has one area and one type of rover at the moment, but the area is pretty big and there are three challenges with different routes each day so there’s actually heaps to do given that it’s a demo

    On a much less serious note, RV There Yet with friends has been really entertaining. Drive your somewhat ramshackle RV across some progressively sillier and sillier terrain, nailing bits back together whenever you launch it off a big drop or a bear decides you have lost vehicle privileges




  • Man those games are great. I recently-ish tried out one of the decompiled versions of the original after the source code leaked. It’s still a lot of fun

    What you describe is a huge part of vehicle racing in general. Getting into a flow state is fast. If you can stress an opponent out enough by threatening to overtake or even just keeping up, you can very often push them to start taking bigger risks and to drop out of that flow state