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Cake day: March 17th, 2024

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  • I think the story you’re referring to is that NYT itself owns a house in what used to be a Palestinian neighbourhood in West Jerusalem. It’s possible that there’s something about one of the owners, but I do not know about that

    The house in question is in Qatamon, which was on the Israeli-controlled side of the 1949 Green Line. It was majority-Palestinian, but most of the residents fled during the war. Israel allowed Jews who had fled from the other side of the Green Line to settle it. In 1984, the NYT bought the house for the use of its Jerusalem bureau chief. It got some attention a while back when the NYT journalist living there read the writings of a Palestinian woman who had grown up there, realised she was talking about the same house (or more specifically, the house that his house was built as an upper floor extension of), and invited her to visit


  • Skua@kbin.earthtoRPGMemes @ttrpg.networkDoomed
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    6 days ago

    I sincerely hope that someone has managed to use Command: autodefenestrate in an English-speaking game at some point. It’d have to be in some context where jumping out of the window wouldn’t hurt the subject, but if you’re in a room with a window out on to a canal or something then I’m pretty sure that could be a solid way to get rid of them for a bit


  • Then you still don’t know which door is the correct one, you’ve just learned which guard tells the truth and you’ve used up your one question. The trick is to ask which door the other guard would tell you is the correct one and then go through the other door. If you’ve asked the lying guard, they’ll lie about what the honest one would say and point you towards the wrong door. If you asked the honest one, they’ll truthfully tell you what the lying guard would say and also point you towards the wrong door


  • Skua@kbin.earthtoRPGMemes @ttrpg.networkSmart ass
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    8 days ago

    He is, although I’m gonna look funny at any GM that doesn’t homebrew that out. There’s even a Jeremy Crawford post from 2015 saying that he’d only consider fall damage to be for falls farther than however high you jumped, but they didn’t change it in the 2024 update. Harengons actually don’t even need magic to run into this issue, they can just jump high enough to injure themselves as of level 9



  • And how often are you going to be climbing in combat

    Not often at all, that’s why I don’t think it’s the reason they picked centaur

    The fact that you can have a Tank with Mounted Combatant riding you is very useful to a normal wizard build.

    It’s definitely a valid approach, but it’s worth remembering that player centaurs are only medium-sized so the rider actually loses the advantage against medium-sized enemies that Mounted Combatant would otherwise give them. It’s not useless by any means, especially if the centaur takes Protection (although that would require grabbing a fighting style one way or another too), but I’d be surprised if it was all that much better than just having the rider on a regular horse and the wizard not in melee. The wizard does still have to actually pass the dex saves, after all, and this one is not going to be doing that very often

    The thing about centaurs requiring their own mounts to keep up is pretty damn funny


  • 5E (which this looks like) doesn’t tend to do negatives for species. Centaurs actually do have one of the rare ones, but it’s only that climbing is more difficult for you, so it’s very rare. I think the reasoning is just that the features centaurs do get are basically completely useless to a normal wizard build - a charge ability to get you into melee where wizards don’t want to be, natural weapons for all the punching wizards don’t do, and a bunch of skills tied to an ability score that wizards don’t need


  • Oh hey I sort of unintentionally did the monk one! He was raised in a villain’s cult that was was taken down by a party of adventurers. Since he was raised in it he fully believed in the cult’s teachings until the shock of that day, and since then he had been trying to make up for it. I didn’t use the religious aspect, but he had the aesthetic and the repentance, and also the party’s druid had taken him on as an apprentice beer brewer so he even had that European monastic tradition down too


  • The mimicry feature takes a bit of creativity, but remember you can use it on non-word noises! I’ve borrowed a dragon’s roar to create panic, replayed a conversation I heard earlier word-for-word to earn someone’s trust, and replayed the bard’s music to give them a backing band for a performance. However the two extra proficiencies are probably the more useful thing; not a flashy feature, but definitely a useful one