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Joined 2 years ago
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Cake day: March 17th, 2024

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  • That’s fair, it is slow and often clunky. I am personally totally fine with the pace of it, but I get why it wouldn’t be for everyone.

    To me, the ship navigation stuff was there to make the setting feel bigger and lend weight to the plot rather than the puzzles. I personally enjoyed stopping off at unexpected things I found along the way, or figuring out how to get to some of the less-accessible worlds (the marketplace at the very top left of the map stands out to me here). I’m okay with it not being a tightly-focussed puzzles-only sort of thing

    Edit: possibly relevant, apparently the game had some pretty bad bugs with the navigations on launch. I played it after those got patched, so my experience may have been different to yours





  • Noita and Baba Is You are both brilliant games from a few Finnish people. Baba Is You is a puzzlegame involving rearranging the rules of the puzzle you are in. It will make your brain hurt in the good way. Noita is a roguelike in which you are a witch and you build wands with the spells you find along the way. You can make ludicrously powerful wands with some creativity, and the game is ruthless enough that it basically demands you do so.

    I’ve already mentioned Heaven’s Vault elsewhere here, so I’ll plug A Highland Song from the same British indie team too. It’s an exploration / climbing game with some simple and really cathartic rhythm sections. The visuals and music are gorgeous