

Inkeeper: My daughters?! How dare you! Get out of my inn!!!
adventurers leave
Inkeeper: Good work, girls. Did you get his coinpurse?
Just a girl trying to survive the week!
DMs are always open, I don’t know a stranger lol.
Ask me about my ttrpg!


Inkeeper: My daughters?! How dare you! Get out of my inn!!!
adventurers leave
Inkeeper: Good work, girls. Did you get his coinpurse?


Honestly? Mission accomplished


IOS users hate Windows. Linux users hate Microsoft.
That one would be better for us, I think, because we could always pop home to grab anything we forget.
I’d never arrive anywhere on time though
I suppose that depends on how resource intensive it is and how long it takes.
If you have to go to the teleporter building and wait in a long line, it’ll be more like “oops I left <thing> at home.”
If teleportation is basically free and you carry the device on you, it’ll be only slightly worse than walking.
The real bad time is if teleporting is portable and easy to do, but expensive. Then we’ll really get ourselves in trouble.


Couldn’t we sail into the stars, boldly going where no human has gone before, leaving earth and its petty tyrants behind?
This feels like a thing from a bad dream


A good way to get experience with the subtractive system would be to use watercolors, markers, or dip pens with ink, since those are transparent.


And I could not do math without the ability to create graphs in my head.
And yeah, reading would be a lot more boring without being able to picture what’s going on. I’ve definitely confused movies and books before because my memory of the book feels just as vivid as recalling a movie i’ve seen.


It’s pretty easy to tell whether or not something is a language or gibberish using statistics.


Um… I hate to break it to you but I kind of do have a tv in my head. So do lots of people.
Sounds like what you need is a bestiary to build encounters from.
Archives of Nethys is a great place to go for that.
Honestly player characters in PF2 aren’t that fragile, (at low levels) you can just throw something vaguely level appropriate at them and all will be fine. They can always run away if things get spicy.


Yikes. I’m sorry


Because our laws are written by the elderly, ageism is legally defined as discrimination against old people.


One of my all time favorite games is Cultist Simulator, but I’ll admit it’s not for everyone. If you like puzzle type games and don’t mind learning about the world by reading lots of little snippets of flavor text, it’ll be right up your alley.
Also definitely check out Rogue (the og) and the first wave of games inspired by it. The meta-progression stuff is kind of a new wave thing.
As for newer games, Balatro is really popular right now if you’re into more ‘puzzle roguelikes’. Most of the things you unlock make the game harder rather than easier, or give you a different angle from which to play the game. There are a handful of things you have to unlock via meta-progression, but so far they seem pretty unintrusive.


aww, too bad, if you were good enough you could have beaten the game, but let’s make it a little easier
Yeah, that’s pretty awful game design. Most of the ones i’ve played didn’t feel like that, usually you’d unlock new classes or something (I.e. sidegrades) or unlock harder difficulties.
And of course my favorite ones don’t have any meta progression whatsoever, the only progression comes from you learning about the game.


Most of the roguelikes that I really enjoy had unlocks that made the game harder, not easier. At best, the unlocks offer new builds, making the game easier in one respect but harder in others, giving you a new angle on things.
But then again, most of the ones I play are puzzle/strategy/deckbuilder type games. Kind of a genre of its own these days. (FTL, Slay the Spire, Cultist Simulator, Balatro, etc)


Also all their stuff is NYP on Bandcamp
Turns out, it’s both!