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@supernovastar:chat.blahaj.zone

  • 7 Posts
  • 91 Comments
Joined 10 months ago
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Cake day: November 12th, 2024

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  • I think the level scaling fits Golarion, since “becoming a god” is a semi realistic goal for someone to set for themselves :P

    But people who want to play in grittier settings do use the proficiency without level rules, and from what I’ve seen all the major third party tools support that option. As a gm, It can be hard to balance for though! The +level to everything mostly serves to give your level 10 cleric a fighting chance on their stealth checks, and without that boost there are some actions some characters just can’t perform.















  • AI overall? Generally pro. LLMs and generative AI, though, I’m “against”, mostly meaning that I think it’s misused.

    Not sure what the answer is, tbh. Reigning in corporations would be good.

    I do think we as a society need to radically alter our relationship to IP law. Right now we ‘enforce’ IP law in a way that benefits corporations but not individuals. We should either get rid of IP law altogether (which would protect people from corporations abusing the laws) or we should enforce it more strictly, and actually hold corporations accountable for breaking it.

    If we fixed that, I think gen AI would be fine. But we aren’t doing that.








  • I’d say it’s probably closest to Dungeon World? It is a d12 system, and the design of the character classes is pretty clearly inspired by Apocalypse World and the like, but it drops some of the quirkier, fluffier aspects of those systems for a more d20-like approach.

    For example, combat is a little crunchier and a little closer to d20 systems - it’s still theater of the mind but there are turns and initiative. Your character has an attack modifier, damage die, and a defense score that determines how hard you are to hit - which work in ways familiar to d20 players. Some characters also have Block, which is damage reducton. If you roll poorly on your attack, though, you can be counterattacked - but the players can do that to enemies on their turn, too, so it balances out.

    You also make skill checks like you would in a d20 system, though it does still use the degrees of success that PtbA is known for. But you don’t have that little quirk of the NPCs only acting when the PCs make a move. NPCs don’t have stats for things like skill checks, but there’s nothing stopping the GM from assigning an appropriate modifier and rolling for NPCs if needed - although the players should still be using their skills whenever possible. And when the PCs are elsewhere on the map, the GM is encouraged to keep NPCs and factions proactive and advancing their own plans.