Please feel free to shoot me a message on Matrix. I’m lonely so I will probably respond to anyone lol

@supernovastar:chat.blahaj.zone

  • 7 Posts
  • 85 Comments
Joined 8 months ago
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Cake day: November 12th, 2024

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  • AI overall? Generally pro. LLMs and generative AI, though, I’m “against”, mostly meaning that I think it’s misused.

    Not sure what the answer is, tbh. Reigning in corporations would be good.

    I do think we as a society need to radically alter our relationship to IP law. Right now we ‘enforce’ IP law in a way that benefits corporations but not individuals. We should either get rid of IP law altogether (which would protect people from corporations abusing the laws) or we should enforce it more strictly, and actually hold corporations accountable for breaking it.

    If we fixed that, I think gen AI would be fine. But we aren’t doing that.








  • I’d say it’s probably closest to Dungeon World? It is a d12 system, and the design of the character classes is pretty clearly inspired by Apocalypse World and the like, but it drops some of the quirkier, fluffier aspects of those systems for a more d20-like approach.

    For example, combat is a little crunchier and a little closer to d20 systems - it’s still theater of the mind but there are turns and initiative. Your character has an attack modifier, damage die, and a defense score that determines how hard you are to hit - which work in ways familiar to d20 players. Some characters also have Block, which is damage reducton. If you roll poorly on your attack, though, you can be counterattacked - but the players can do that to enemies on their turn, too, so it balances out.

    You also make skill checks like you would in a d20 system, though it does still use the degrees of success that PtbA is known for. But you don’t have that little quirk of the NPCs only acting when the PCs make a move. NPCs don’t have stats for things like skill checks, but there’s nothing stopping the GM from assigning an appropriate modifier and rolling for NPCs if needed - although the players should still be using their skills whenever possible. And when the PCs are elsewhere on the map, the GM is encouraged to keep NPCs and factions proactive and advancing their own plans.





  • Judging others by your ability,is neither fair or productive, it is also a recipe for continuous disappointment.

    I’m not so much judging them as bemoaning my own loneliness. To be fair, I’ve also done a good amount of judging, but that isn’t what I’m referring to here.

    I’m just talking about companionship. Stimulation. Someone to play board games with, or argue about whether water is wet with.

    I had a real group of peers in college. I was surrounded by people smarter than me, and it was great. I actually had to work hard to win games against them, had to actually apply myself to avoid failing my classes, and they would actually debate like they knew what they were doing. I miss it.